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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: "Ilya, Game Commandos" &lt;<A HREF="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Nov 1999 18:50:53 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 15 Nov 1999 16:48:01 -0800, Ilya, Game Commandos wrote:

))I've been keeping notes on code bases that are out there and generally available and 
))which do not have no-commercial-use restrictions on their licenses.   To date, I am
))only aware of a couple of these, either released under GPL or other such:
))Cold/ColdC, ScryMUD, and more recently Wolfshade.

I'm adding PerlMOO and LambdaMOO to that list, by the way.
))

))I plan to strongly espouse that the hobbyist community dump all of the restricted
))code bases (the DIKU line, nearly all the LPC line, and just about everybody else actually!)
))and to find one that could be used commercially -- assuming the offering is good enough
))of course.
))

Just to clarify, I do not urge that anyone be forced or obliged to dump
their use of restricted codebases.  Some have valid reasons, mostly
(but by no means only) related to how much time they've already invested.

I just think that, on the whole, the community would gain from a
substantial swerve towards these unrestricted code bases.  When
I've got it all written out, if some remain interested, I'll post the reasons
I've come up with.

Cheers,
Ilya

--
  Ilya, Game Commandos     <A  HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A>     





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<li><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Colin Coghill &lt;C.Coghill@auckland.ac.nz&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
cg <a href="mailto:cg@ami-cg.GraySage.Edmonton.AB.CA">cg@ami-cg.GraySage.Edmonton.AB.CA</a>, Tue 16 Nov 1999, 02:37 GMT
</LI>
<LI><strong><A NAME="00267" HREF="msg00267.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Tue 16 Nov 1999, 05:40 GMT
<UL>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Tue 16 Nov 1999, 21:19 GMT
<UL>
<LI><strong><A NAME="00275" HREF="msg00275.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Tue 16 Nov 1999, 23:05 GMT
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<LI><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Wed 17 Nov 1999, 05:36 GMT
<UL>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Colin Coghill <a href="mailto:C.Coghill@auckland.ac.nz">C.Coghill@auckland.ac.nz</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00307" HREF="msg00307.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00326" HREF="msg00326.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 00:32 GMT
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