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<H1>RE: [MUD-Dev] Languages for MUD drivers</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Languages for MUD drivers</LI>
<LI><em>From</em>: "Ian Macintosh" &lt;<A HREF="mailto:iman#issystems,co.nz">iman#issystems,co.nz</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Nov 1999 18:56:14 +1300</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
    &gt; Laurent Bossavit
    &gt;
    &gt; As my quest for the perfect M* server design continues
    &gt; (I've been a
    &gt; deep lurker on the list for over one year, though some
    &gt; of you might
    &gt; remember my interest at one time in porting LambdaMOO
    &gt; to Java (done,
    &gt; but not the panacea I hoped)) I am more and more
    &gt; convinced that the
    &gt; crucial parts are the underlying (implementation) and
    &gt; visible (world-
    &gt; building) languages - ideally both being the same.
    &gt;
    &gt; A lot of the issues M* server designers and
    &gt; implementors struggle
    &gt; with are in fact active areas of programming language
    &gt; research. These
    &gt; are in approximate order of importance (for M* writers!)
    &gt;  - distributed processing support (for large worlds)
    &gt;  - concurrent processing support (for reactive worlds)
    &gt;  - object orientation (for modular worlds)
    &gt;  - object persistence (as in MOO)
    &gt;  - run-time mutability (aka dynamic recompilation, as
    &gt; in MOO/ColdC)
    &gt;  - reflective capabilities (so programs can modify themselves)
    &gt;  - security (to enable in-game access to world code by
    &gt; 'wizards')


Hi Laurent.

I know LambdaMOO very well, and from your comment re Java conversion,
I presume you do to.  What about it doesn't fit your list?

Distributed processing support can be handled by running multiple
processes and interconnecting them.  I've always thought that this is
a better way of handling large systems and a large number of users.
ie, segment areas (zones) onto different servers and link them.

I'm not sure of what you are refering to when you say concurrent
processing support?  I understand the term, but I don't understand the
context re reactive worlds?

Perhaps you could also elaborate reflective capabilities?

Regards,

Ian Macintosh.




_______________________________________________
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<li><strong><A NAME="00308" HREF="msg00308.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>
<ul compact><li><em>From:</em> "Laurent Bossavit" &lt;bossavit#cybercable,fr&gt;</li></ul>
<li><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Languages for MUD drivers</A></STRONG>
<UL><LI><EM>From:</EM> "Laurent Bossavit" &lt;laurent#netdive,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Library news</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 16 Nov 1999, 05:12 GMT
<LI><strong><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Languages for MUD drivers</A></strong>, 
Laurent Bossavit <a href="mailto:laurent#netdive,com">laurent#netdive,com</a>, Tue 16 Nov 1999, 02:37 GMT
<UL>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Tue 16 Nov 1999, 03:46 GMT
</LI>
<LI><strong><A NAME="00268" HREF="msg00268.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Tue 16 Nov 1999, 05:49 GMT
</LI>
<LI><strong><A NAME="00288" HREF="msg00288.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 17 Nov 1999, 21:24 GMT
<UL>
<LI><strong><A NAME="00324" HREF="msg00324.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Wed 17 Nov 1999, 23:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Laurent Bossavit <a href="mailto:bossavit#cybercable,fr">bossavit#cybercable,fr</a>, Wed 17 Nov 1999, 21:25 GMT
<UL>
<LI><strong><A NAME="00350" HREF="msg00350.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Thu 18 Nov 1999, 07:34 GMT
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