<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] =?us-ascii?Q?RE=3A_bugs_=28was_RE=3A_=5BMUD=2DDev=5D_players_w?==?us-ascii?Q?ho_=22take_away_from_the_game=22=09=29?= --> <!--X-From-R13: Quneyrf Vhturf <puneyrf.uhturfNovtsbbg.pbz> --> <!--X-Date: Fri, 12 Nov 1999 15:51:59 -0800 --> <!--X-Message-Id: 01BF2D3E.B3801080.charles.hughes#bigfoot,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away f</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:charles.hughes#bigfoot,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00239.html">Previous</a> | <a href="msg00240.html">Next</a> ] Thread: [ <a href="msg00244.html">Previous</a> | <a href="msg00233.html">Next</a> ] Index: [ <A HREF="author.html#00238">Author</A> | <A HREF="#00238">Date</A> | <A HREF="thread.html#00238">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" )</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" )</LI> <LI><em>From</em>: Charles Hughes <<A HREF="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</A>></LI> <LI><em>Date</em>: Fri, 12 Nov 1999 18:25:20 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Friday, November 12, 1999 11:09 AM, Sellers, Michael [SMTP:MSellers#maxis,com] wrote: > Charles Hughes wrote: > > On Thursday, November 11, 1999 6:13 PM, Holly Sommer wrote: > > > On Thu, 11 Nov 1999, Sellers, Michael wrote: > > > > And, to return to the previous discussion, if a bug is known and > > > > someone repeatedly uses it to their own advantage, well, they > > > > deserve whatever they get in the end. > > > What I've done in the past is plant an outrageous item > > > somewhere near the > > > person's logout room, as a test. If they exploit it, it'll have some > > > undocumented features about it, which might result in a freeze or > > > something. > > > > Um, why? I'm a much bigger player than admin and I've seen this > > attitude before but I don't understand it. Why penalize a player > > for the inadequacies of a programmer? The player is doing EXACTLY > > what he's supposed to - it's the game that is behaving improperly. > > Why not just take off your belt and whip the server? (Or, more > > appropriately, the programmer. :) > > Because it's a work in progress, and because bug fixes don't happen > instantly. How long should they take? I think this is a fair question. I've reported bugs, just to be told they were "features". I've also reported bugs and found them unfixed after 6 rl months. Six rl months is way too long to take to fix a major exploitable bug. (The bug in question was later deemed to be a feature and would not be fixed. :) > I guess I take the attitude that the player is not doing EXACTLY > what he or she is supposed to if he or she takes advantage of every > possible bug/feature they find in the game -- especially if they've > been told or could reasonably assume that some action or result > was a bug. I've never really figured out some things on certain muds, so to assume that I could reasonably determine what is a bug and what is proper functioning is unreasonable. It is different if I know, for a fact, without a doubt, that something is a bug and I'm caught taking advantage of it. > At that point, the game isn't about playing in the > game-world any more, it's about exploiting the cracks in the > game programming. If you as a player want to have a game > to play in, you need to play in the context of the game, and not > in the meta-context of "hey look what kinds of unreasonable results I can > get because of the insufficiency of the game programmers." From a player's perspective I know two attitudes that result in a player exploiting the cracks. The first attitude is quite simple - the player wants to 'win' at any cost, so cheating isn't a problem. The second attitude isn't so simple - the player actually likes the game, but is bored and/or annoyed that the bug hasn't been fixed. From an admin's perspective - they're all a bunch of cheaters. :) > If that's really the context players want to use, then I as an admin > would have no qualms at all about doing a server-wipe every time we > fixed a bug. Ah, but suddenly > the players don't like that option so much... I'm not a 'normal' player and I advocate changes that help the mud even if such changes would hurt my characters. PWipes aren't a problem with me. :) _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00239.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00240.html">Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00244.html">[MUD-Dev] GEL -- A New Approach to Online Interactive 3D</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00233.html">Re: [MUD-Dev] ColdC/ColdCore</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00238"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00238"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00244" HREF="msg00244.html">[MUD-Dev] GEL -- A New Approach to Online Interactive 3D</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 13 Nov 1999, 05:29 GMT <LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" )</A></strong>, Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Fri 12 Nov 1999, 23:51 GMT <LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] ColdC/ColdCore</A></strong>, Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 12 Nov 1999, 18:23 GMT <LI><strong><A NAME="00221" HREF="msg00221.html">bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 11 Nov 1999, 23:05 GMT <UL> <LI><strong><A NAME="00223" HREF="msg00223.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 11 Nov 1999, 23:18 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00225" HREF="msg00225.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Nov 1999, 23:49 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>