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<H1>[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game"	)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game"	)</LI>
<LI><em>From</em>: Charles Hughes &lt;<A HREF="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Nov 1999 18:25:20 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Friday, November 12, 1999 11:09 AM, Sellers, Michael 
[SMTP:MSellers#maxis,com] wrote:
&gt; Charles Hughes wrote:
&gt; &gt; On Thursday, November 11, 1999 6:13 PM, Holly Sommer wrote:
&gt; &gt; &gt; On Thu, 11 Nov 1999, Sellers, Michael wrote:
&gt; &gt; &gt; &gt; And, to return to the previous discussion, if a bug is known and
&gt; &gt; &gt; &gt; someone repeatedly uses it to their own advantage, well, they
&gt; &gt; &gt; &gt; deserve whatever they get in the end.
&gt; &gt; &gt; What I've done in the past is plant an outrageous item
&gt; &gt; &gt; somewhere near the
&gt; &gt; &gt; person's logout room, as a test. If they exploit it, it'll have some
&gt; &gt; &gt; undocumented features about it, which might result in a freeze or
&gt; &gt; &gt; something.
&gt; &gt;
&gt; &gt; Um, why?   I'm a much bigger player than admin and I've seen this
&gt; &gt; attitude before but I don't understand it.  Why penalize a player
&gt; &gt; for the inadequacies of a programmer?  The player is doing EXACTLY
&gt; &gt; what he's supposed to - it's the game that is behaving improperly.
&gt; &gt; Why not just take off your belt and whip the server?  (Or, more
&gt; &gt; appropriately, the programmer. :)
&gt;
&gt; Because it's a work in progress, and because bug fixes don't happen
&gt; instantly.

How long should they take?  I think this is a fair question.
I've reported bugs, just to be told they were "features".  I've
also reported bugs and found them unfixed after 6 rl months.
Six rl months is way too long to take to fix a major exploitable
bug. (The bug in question was later deemed to be a feature
and would not be fixed. :)

&gt; I guess I take the attitude that the player is not doing EXACTLY
&gt; what he or she is supposed to if he or she takes advantage of every
&gt; possible bug/feature they find in the game -- especially if they've
&gt; been told or could reasonably assume that some action or result
&gt; was a bug.

I've never really figured out some things on certain muds, so to assume
that I could reasonably determine what is a bug and what is proper
functioning is unreasonable.  It is different if I know, for a fact, 
without
a doubt, that something is a bug and I'm caught taking advantage of it.

&gt; At that point, the game isn't about playing in the
&gt; game-world any more, it's about exploiting the cracks in the
&gt; game programming.  If you as a player want to have a game
&gt; to play in, you need to play in the context of the game, and not
&gt; in the meta-context of "hey look what kinds of unreasonable results I can
&gt; get because of the insufficiency of the game programmers."

From a player's perspective I know two attitudes that result in a
player exploiting the cracks.  The first attitude is quite simple - the
player wants to 'win' at any cost, so cheating isn't a problem.  The
second attitude isn't so simple - the player actually likes the game,
but is bored and/or annoyed that the bug hasn't been fixed.

From an admin's perspective - they're all a bunch of cheaters. :)

&gt; If that's really the context players want to use, then I as an admin
&gt; would have no qualms at all about doing a server-wipe every time we
&gt; fixed a bug.  Ah, but suddenly
&gt; the players don't like that option so much...

I'm not a 'normal' player and I advocate changes that help the mud
even if such changes would hurt my characters.  PWipes aren't a
problem with me. :)




_______________________________________________
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00244" HREF="msg00244.html">[MUD-Dev] GEL -- A New Approach to Online Interactive 3D</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 13 Nov 1999, 05:29 GMT
<LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game"	)</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Fri 12 Nov 1999, 23:51 GMT
<LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] ColdC/ColdCore</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 12 Nov 1999, 18:23 GMT
<LI><strong><A NAME="00221" HREF="msg00221.html">bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 11 Nov 1999, 23:05 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 11 Nov 1999, 23:18 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Nov 1999, 23:49 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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