<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp-tnzrf.pbz> --> <!--X-Date: Thu, 14 Oct 1999 11:07:23 -0700 --> <!--X-Message-Id: 3806109F.5CA805E6@classic-games.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 37E74631.6E45BDF5@classic-games.com --> <!--X-Reference: 9725.990925#io,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Relationship between pkers and monster AI?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gmiller#classic-games,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00047.html">Previous</a> | <a href="msg00048.html">Next</a> ] Thread: [ <a href="msg00049.html">Previous</a> | <a href="msg00060.html">Next</a> ] Index: [ <A HREF="author.html#00053">Author</A> | <A HREF="#00053">Date</A> | <A HREF="thread.html#00053">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI> <LI><em>Date</em>: Thu, 14 Oct 1999 12:19:27 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Travis Casey wrote: > What's preventing you? The fact that some players want to talk > in-character doesn't stop you from talking out-of-character to other > players -- or even to those players, if they're agreeable to it. If > you want *all* socialization to be direct, why bother having > "characters" at all? Because it's a game, and characters are a suitable mechanic for a certain class of games. Take the class of video games known as "vertical shooters"... They generally have a space ship/super fighter/whatever with which you blast the enemy. Why, since nobody roleplays in those games? Because controlling that ship is an entertaining mechanic in the game. > In my own experience, most mud players have never *tried* roleplaying. > Thus, they can't know whether it would be fun for them or not. Most have never tried suicide, either, but they have an idea of what it's about. -- <A HREF="http://www.classic-games.com/">http://www.classic-games.com/</A> Conspiracy theorists mistakenly assume others think before acting. *** Please limit .sigs to four lines and avoid HTML mail or posts. *** _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00047.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00048.html">Re: [MUD-Dev] Attracting players</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00049.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00053"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00053"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 15 Oct 1999, 20:54 GMT <UL> <LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 15 Oct 1999, 22:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00046" HREF="msg00046.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> <LI><strong><A NAME="00049" HREF="msg00049.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> <LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT <UL> <LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 Oct 1999, 18:41 GMT <UL> <LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 21:29 GMT <UL> <LI><strong><A NAME="00065" HREF="msg00065.html">[MUD-Dev] Pueblo</A></strong>, Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Thu 14 Oct 1999, 21:58 GMT <UL> <LI><strong><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Pueblo</A></strong>, Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Thu 14 Oct 1999, 22:33 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>