<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp-tnzrf.pbz> --> <!--X-Date: Fri, 15 Oct 1999 15:25:05 -0700 --> <!--X-Message-Id: 38079D0F.A68E419@classic-games.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 4.1.19990923160855.00b37c80#pop,darklock.com --> <!--X-Reference: A538153C8E25D11192FA00805F15959501D3D440#jethro,maxis.com --> <!--X-Reference: 37D98692.4B92F4AC#kolumbus,fi --> <!--X-Reference: 4.1.19990913132255.00aa98a0#pop,darklock.com --> <!--X-Reference: 4.1.19990923211304.00a3cce0#pop,darklock.com --> <!--X-Reference: 4.1.19991014150327.00becd30#pop,darklock.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Relationship between pkers and monster AI?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gmiller#classic-games,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00080.html">Previous</a> | <a href="msg00082.html">Next</a> ] Thread: [ <a href="msg00078.html">Previous</a> | <a href="msg00046.html">Next</a> ] Index: [ <A HREF="author.html#00081">Author</A> | <A HREF="#00081">Date</A> | <A HREF="thread.html#00081">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI> <LI><em>Date</em>: Fri, 15 Oct 1999 16:30:55 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Caliban Tiresias Darklock wrote: > >Just for clarification... are you saying that any game that isn't > >completely abstract is promising roleplaying? > > You have a distressing habit of taking *everything* to extremes. Indeed, it's necessary to figure out where you draw the line, so I ask about the extremes first. > > Most roleplaying games begin with a specific process. This process involves > generating statistics, selecting your persona's type (race and/or > profession), naming your persona, and acquiring initial equipment. After > this process, you are placed in some location and -- turned loose. Some > direction may be provided, but no goal is expressly dictated. > > When you duplicate this process, you have for all intents and purposes > written a rather detailed contract with your players that you will provide > a roleplaying game. When you don't, you're breaking that contract. It is > not reasonable to ask your players to detail and personify their > characters, and then play them like faceless pieces on a game board. Except that most muds don't really ask you to "personify" the character. They ask for a race, roll some random numbers and dump you in a temple, inn, or some such. > If characters are intended to be faceless (as, in my own game, they more or > less are), then don't give them faces. Make all of them the same. Make the > process of acquiring one painless and quick. Then the non-roleplayer As most muds do, since muds in general aren't implicitly about role-playing. gets > into the game faster, and the roleplayer is pretty well aware that "soft" > character development won't mean squat on this game. It's been my experience that most role-players figure that out as soon as they log in and don't find anything explicitly referencing role-playing anywhere in the game. -- <A HREF="http://www.classic-games.com/">http://www.classic-games.com/</A> Conspiracy theorists mistakenly assume others think before acting. *** Please limit .sigs to four lines and avoid HTML mail or posts. *** _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00082.html">Re: [MUD-Dev] patents and muds</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00078.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00046.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00081"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00081"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] patents and muds</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00075" HREF="msg00075.html">RE: [MUD-Dev] patents and muds</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 15 Oct 1999, 20:04 GMT </LI> <LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-DEV] patents and muds</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Mon 01 Nov 1999, 22:25 GMT </LI> </ul> </LI> <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT <UL> <LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 15 Oct 1999, 20:54 GMT <UL> <LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 15 Oct 1999, 22:25 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00046" HREF="msg00046.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> <LI><strong><A NAME="00049" HREF="msg00049.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> <LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT <UL> <LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 Oct 1999, 18:41 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>