<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd) --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Wed, 08 Dec 1999 18:01:28 -0800 --> <!--X-Message-Id: Pine.BSF.4.21.9912081601460.17910-100000@shell9.ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 19991208224013.29007.qmail@hotmail.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo@best.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00557.html">Previous</a> | <a href="msg00558.html">Next</a> ] Thread: [ <a href="msg00554.html">Previous</a> | <a href="msg00570.html">Next</a> ] Index: [ <A HREF="author.html#00555">Author</A> | <A HREF="#00555">Date</A> | <A HREF="thread.html#00555">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Wed, 8 Dec 1999 16:11:09 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 8 Dec 1999, Lucas Moten (Krozy) wrote: > > On Wed, 8 Dec 1999, Mik Clarke wrote: > >> Inescapable areas are just bad design - the player should be > >> either dead or able to escape (or maybe be rescued by > >> someone with less than divine powers). Getting trapped is a > >> real pain if you don't have a recall ability - if the mud also > >> doesn't do death from starvation/thirst then the only way to > >> return the character to play is through direct divine intervention > >> - which spoils the sense of belief in the world. Role playing > >> someone trapped forever in a small dark cave is fun for about > >> 5 seconds... > > On Wed, 8 Dec 1999, Matthew Mihaly wrote: > > Unless you are in a permadeath game, getting trapped in a death > > trap does not entail not surviving. It's simply a setback (either > > minor or major), and players quickly realize this. > > But is an unescapable setback "fair"? - In some sense, we can quickly > justify this non-fairness by the way the real world works - life in itself > isn't fair. On the other hand, players are there for their enjoyment. They > expect adequate reasoning for a catastrophic event other then "hey - sh*t > happens". To make an unescapable setback fair, warnings should be in place. I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it "fair" to be killed by another player when you don't want to be? No. But in my opinion, tough, AND good. I firmly believe that a little unfairness is good to the game as a whole. Some individual users will suffer, but you must break some eggs to make an omlette. I'm all about making things seem serious and weighty, and a sugar-sweet world where bad things never happen to good people isn't something I could take seriously as a player. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong> <ul compact><li><em>From:</em> Mik Clarke <mikclrk@attglobal.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> <UL><LI><EM>From:</EM> "Lucas Moten \(Krozy\)" <krozy@hotmail.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00557.html">[MUD-Dev] New AI Engine released</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00558.html">[MUD-Dev] AI's in MUDS and Online Gaming</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00555"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00555"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT <UL> <LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Raph & Kristen Koster <a href="mailto:koster@eden.com">koster@eden.com</a>, Thu 09 Dec 1999, 16:01 GMT <UL> <LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 09 Dec 1999, 17:05 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Lucas Moten \(Krozy\) <a href="mailto:krozy@hotmail.com">krozy@hotmail.com</a>, Wed 08 Dec 1999, 22:49 GMT <UL> <LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT <UL> <LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:39 GMT <UL> <LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 22:46 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:05 GMT <UL> <LI><strong><A NAME="00569" HREF="msg00569.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Thu 09 Dec 1999, 21:39 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>