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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Dec 1999 16:11:09 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Dec 1999, Lucas Moten (Krozy) wrote:

&gt;    &gt; On Wed, 8 Dec 1999, Mik Clarke wrote:
&gt;    &gt;&gt; Inescapable areas are just bad design - the player should be
&gt;    &gt;&gt; either dead or able to escape (or maybe be rescued by
&gt;    &gt;&gt; someone with less than divine powers).  Getting trapped is a
&gt;    &gt;&gt; real pain if you don't have a recall ability - if the mud also
&gt;    &gt;&gt; doesn't do death from starvation/thirst then the only way to
&gt;    &gt;&gt; return the character to play is through direct divine intervention
&gt;    &gt;&gt; - which spoils the sense of belief in the world.  Role playing
&gt;    &gt;&gt; someone trapped forever in a small dark cave is fun for about
&gt;    &gt;&gt; 5 seconds...
&gt; 
&gt;    On Wed, 8 Dec 1999, Matthew Mihaly wrote:
&gt;    &gt; Unless you are in a permadeath game, getting trapped in a death
&gt;    &gt; trap does not entail not surviving. It's simply a setback (either
&gt;    &gt; minor or major), and players quickly realize this.
&gt; 
&gt; But is an unescapable setback "fair"? - In some sense, we can quickly
&gt; justify this non-fairness by the way the real world works - life in itself
&gt; isn't fair.  On the other hand, players are there for their enjoyment.  They
&gt; expect adequate reasoning for a catastrophic event other then "hey - sh*t
&gt; happens". To make an unescapable setback fair, warnings should be in place.

I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it
"fair" to be killed by another player when you don't want to be? No. But
in my opinion, tough, AND good. I firmly believe that a little unfairness
is good to the game as a whole. Some individual users will suffer, but you
must break some eggs to make an omlette. I'm all about making things seem
serious and weighty, and a sugar-sweet world where bad things never happen
to good people isn't something I could take seriously as a player.


--matt




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<li><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk@attglobal.net&gt;</li></ul>
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<UL><LI><EM>From:</EM> "Lucas Moten \(Krozy\)" &lt;krozy@hotmail.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster@eden.com">koster@eden.com</a>, Thu 09 Dec 1999, 16:01 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 09 Dec 1999, 17:05 GMT
</LI>
</UL>
</LI>
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</ul>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Lucas Moten \(Krozy\) <a href="mailto:krozy@hotmail.com">krozy@hotmail.com</a>, Wed 08 Dec 1999, 22:49 GMT
<UL>
<LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 22:46 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00569" HREF="msg00569.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Thu 09 Dec 1999, 21:39 GMT
</LI>
</UL>
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