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<H1>Re: [MUD-Dev] Battle Systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Battle Systems</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 06 Oct 1999 01:00:27 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 

[snip]

&gt; My problem is with automated player vs. player combat, which I do think is
&gt; a joke. If you're not interested in making it require skill, then why
&gt; bother with it?

[snip]

&gt; A good PvP combat system presents an absolutely excellent ladder of success
&gt; for players to climb up, and just putting the time in doesn't make you climb
&gt; up the ladder, unlike games where who wins seems to mainly depend on your xp
&gt; and equipment. It's also just plain fun, which is more than I can say for
&gt; automated combat systems that I've seen.

Personally I stick with automated combat, but allow high customisation 
primarly before - but also after - combat has begun.  My reasoning is
that I want combat to be a test of strategy and counter-strategy rather
than quake-like reflexes.

And yes, a brand new character can defeat a long-term character if the
former is using a particularly good strategy against the latter.  Group
combat becomes even more vicious.

KaVir.



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<LI><STRONG><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] Battle Systems</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Battle Systems</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 04 Oct 1999, 18:54 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 05 Oct 1999, 04:17 GMT
<UL>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 23:17 GMT
<UL>
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 06 Oct 1999, 01:37 GMT
</LI>
</UL>
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</UL>
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</LI>
<LI><strong><A NAME="00014" HREF="msg00014.html">RE: [MUD-Dev] Battle Systems</A></strong>, 
Christopher Allen <a href="mailto:GMFangs#ASMRB,org">GMFangs#ASMRB,org</a>, Mon 04 Oct 1999, 21:56 GMT
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</ul>
</LI>
<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] ADMIN:  We should be back up now</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 02 Oct 1999, 08:27 GMT
</UL></BLOCKQUOTE>

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