<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Biosystems & simulation [RAMBLE] --> <!--X-From-R13: Pra Uerrne <terrneoNpnaqryngrpu.pbz> --> <!--X-Date: Thu, 16 Dec 1999 17:10:39 -0800 --> <!--X-Message-Id: 3859904D.8E2E6537#candelatech,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.93.991210152140.16824B-100000#ias,jb.com --> <!--X-Reference: E11ylKl-0002ly-00#under,eng.cp.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Biosystems & simulation [RAMBLE]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:greearb#candelatech,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00630.html">Previous</a> | <a href="msg00632.html">Next</a> ] Thread: [ <a href="msg00624.html">Previous</a> | <a href="msg00564.html">Next</a> ] Index: [ <A HREF="author.html#00631">Author</A> | <A HREF="#00631">Date</A> | <A HREF="thread.html#00631">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Biosystems & simulation [RAMBLE]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Biosystems & simulation [RAMBLE]</LI> <LI><em>From</em>: Ben Greear <<A HREF="mailto:greearb#candelatech,com">greearb#candelatech,com</A>></LI> <LI><em>Date</em>: Thu, 16 Dec 1999 18:22:21 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > > On Fri, 10 Dec 1999 16:09:52 -0800 (PST) > Marc Hernandez <marc#ias,jb.com> wrote: > > > On Thu, 9 Dec 1999, Dundee wrote: > > > Faking is certainly good when you have a commercial deadline or > > somesuch, but this is MUD-DEV. Who knows what can be accomplished > > with more complete simulations? > > Ahem. Let's not take ourselves too seriously, Okay? > > While this is MUD-Dev, and we do tend to stretch the limits of > conceivability and infinitely distant possibility far more often > than we probably should, that doesn't mean we also can't just trot > out, discuss, and implement nice, safe, well known and > unimaginatively workable solutions that just do the job cheaply and > efficiently. Yeah, the cheapest, cheesiest solution -- implemented is almost always better than the perfect complex one that you never quite get to boot :) <RAMBLE> Speaking of unbootable ideas: I have pondered in the past making a system that basically tried to mimic the macro properties of the universe/solar system (ie ignore the thing that is the next order of magnitude bigger). I wanted to, for instance, plug in chemical makeup, mass, orbit characteristics, sun statistics, and have a planet generated. To take it farther, just do a spinning disc and let it create the planets from that! As far as object/energy interactions, I think that you could get away with just saying: fuel X in engine Y can produce thrust characteristics Z. (Ignore the chemistry & rocket science.) Macro effects, like global warming and resource depletion could be modeled easily, as long as you took lots of short-cuts. If you could just get this basic system working and stable (and somewhat dynamic & interesting), I believe you could customize a great number of things on top of it. You could trade in comodities, mine asteroids, be a real pirate, invade & colonize, and/or do ship-to-ship combat (hand to hand is to complex to do it right, but geometric ships and well defined weapons shouldn't be too hard.) Or run out of fuel on a distant rock, with no battery power to communicate back home, and only enough food for a month or two..real time!! Oh, and every object needs a unique identifier, galaxy wide, and wouldn't it be cool to distribute the servers (one per solar system?) so you could do the gravity & trajectory calculations in real-time? The system should never reboot from scratch, once there is a change, it cannot be un-done by a magic reboot. This means huge, and rapidly updated database, with a heinous amount of code to keep it both fast and reasonably synchronized, at least to the point where it can boot up again. And of course, a predictive, and 3-d graphics accelerated, client that can somehow implement this beautiful thing over 56k! If I only had more time!! </RAMBLE> -- Ben Greear (greearb#candelatech,com) <A HREF="http://scry.wanfear.com/~greear">http://scry.wanfear.com/~greear</A> Author of ScryMUD: scry.wanfear.com 4444 (Released under GPL) <A HREF="http://scry.wanfear.com">http://scry.wanfear.com</A> _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG> <UL><LI><EM>From:</EM> Marc Hernandez <marc#ias,jb.com></LI></UL></LI> <LI><STRONG><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#cp,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00630.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00632.html">Re: [MUD-Dev] Combat systems</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00564.html">[MUD-Dev] Garbage Collection</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00631"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00631"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00583" HREF="msg00583.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 10 Dec 1999, 16:50 GMT </LI> <LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, Douglas Couch <a href="mailto:dscouch#purdue,edu">dscouch#purdue,edu</a>, Fri 10 Dec 1999, 17:04 GMT </LI> <LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, Marc Hernandez <a href="mailto:marc#ias,jb.com">marc#ias,jb.com</a>, Fri 10 Dec 1999, 23:23 GMT <UL> <LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 17 Dec 1999, 00:33 GMT <UL> <LI><strong><A NAME="00631" HREF="msg00631.html">[MUD-Dev] Re: Biosystems & simulation [RAMBLE]</A></strong>, Ben Greear <a href="mailto:greearb#candelatech,com">greearb#candelatech,com</a>, Fri 17 Dec 1999, 01:10 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> <LI><strong><A NAME="00564" HREF="msg00564.html">[MUD-Dev] Garbage Collection</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Thu 09 Dec 1999, 12:53 GMT <LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Thu 09 Dec 1999, 04:46 GMT <UL> <LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 09 Dec 1999, 05:11 GMT <UL> <LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Thu 09 Dec 1999, 05:42 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>