<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] players who "take away from the game" --> <!--X-From-R13: "Rnavry Xnzrf" <qnaNgurpna.bet> --> <!--X-Date: Mon, 08 Nov 1999 11:03:42 -0800 --> <!--X-Message-Id: 016101bf27fb$c8913fa0$902279a5@danielj --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.991105144431.29985G-100000@tiamat.obscure.org --> <!--X-Reference: 4.2.2.19991105165008.037ac2a0@travis.trilogy.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] players who "take away from the game"</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:dan@thecan.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00140.html">Previous</a> | <a href="msg00138.html">Next</a> ] Thread: [ <a href="msg00160.html">Previous</a> | <a href="msg00143.html">Next</a> ] Index: [ <A HREF="author.html#00139">Author</A> | <A HREF="#00139">Date</A> | <A HREF="thread.html#00139">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] players who "take away from the game"</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game"</LI> <LI><em>From</em>: "Daniel James" <<A HREF="mailto:dan#thecan,org">dan#thecan,org</A>></LI> <LI><em>Date</em>: Fri, 5 Nov 1999 18:08:13 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> msew wrote: > 0) what are disruptive players? > 1) what do you do with disruptive players? > 2) why do disruptive players appear/blossom? I want to dodge the questions to, perhaps needlessly, point out that the often 'disruptive' players are your best players, because they generate controversy, activity and spectacle for everyone else. I can think of a few people who we came close to banning from Avalon, but didn't because they created such incredible emotion and gameplay for other players. Admittedly Avalon thrived for a while on a more confrontational approach than I or many others find palatable. Rather than banning such folk, the issue is channeling them into 'constructive' (which is sometimes destructive) activity. But there is a difficult line with abusive behaviour, particularly for commercial operators who need to watch their terms of service and vanishing customers. Banning very annoying and unpleasant players is a reasonble option, and probably more straightforward than an 'ignore' button or temporary suspension. An advantage to a retail client is that the unique CD-id can be banned, unlike most dynamic IP's. I like shrubs, we had stone figures in Avalon, they couldn't even rustle. Muting without notification and the log of behaviour Raph mentioned are essentials. A player empowered solution is more elegant, not least from the point of view of reducing customer service costs/volunteer GM time, but hard to implement in a 'fair' manner. Very often I think MUD's foster disruptive instincts because of anonymity and lack of consequences to actions. In Middle-earth we were hoping to address the latter, at least somewhat, with permanent death. Most of this 5-10% are boys with bad attitude, however, and I am less and less interested in trying to appeal to these guys. A more mature audience seems a lot more attractive all round. cheers et salut Daniel, at last subscribed to MUD-Dev Give deceased games a decent burial, at the nascent <A HREF="http://thecan.org/">http://thecan.org/</A> _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> <li><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo@best.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00130" HREF="msg00130.html">RE: [MUD-Dev] Spatial datastructures and their application (Was R e: Hilbert Curves)</A></STRONG> <UL><LI><EM>From:</EM> Owen <owend@obscure.org></LI></UL></LI> <LI><STRONG><A NAME="00133" HREF="msg00133.html">[MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> msew <msew@trilogy.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00140.html">Re: [MUD-Dev] Spatial datastructures and their application (Was Re: Hilbert Curves)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00138.html">RE: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00160.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00143.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00139"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00139"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 09 Nov 1999, 19:17 GMT </LI> </ul> <LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Tue 09 Nov 1999, 19:17 GMT </LI> </ul> </ul> <LI><strong><A NAME="00142" HREF="msg00142.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Marc Bowden <a href="mailto:ryumo@merit.edu">ryumo@merit.edu</a>, Mon 08 Nov 1999, 19:03 GMT <UL> <LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 10 Nov 1999, 02:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Daniel James <a href="mailto:dan@thecan.org">dan@thecan.org</a>, Mon 08 Nov 1999, 19:03 GMT <UL> <LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Mon 08 Nov 1999, 20:23 GMT <UL> <LI><strong><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 10 Nov 1999, 03:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 09 Nov 1999, 21:42 GMT <UL> <LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 10 Nov 1999, 00:46 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>