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<H1>Re: [MUD-Dev] players who "take away from the game"</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game" </LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Nov 1999 12:09:49 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 10 Nov 1999, J C Lawrence wrote:

&gt; On Tue, 9 Nov 1999 16:26:11 -0800 (PST) 
&gt; Matthew Mihaly &lt;diablo#best,com&gt; wrote:
&gt; 
&gt; 
&gt; &gt; Well, when the admins do nothing to stomp on the sort of problem
&gt; &gt; player we are talking about (ie ooc jerks) then the emnity WILL
&gt; &gt; end up on the admins, as they are shirking their duty to the
&gt; &gt; world. If you run an rpg, people who are obnoxious out of role
&gt; &gt; simply have no place.
&gt; 
&gt; Unless the players are individually responsible for such militancy?

I'm not willing to give any players the ability to delete. In fact, I am
the only admin who can delete people (players can't even delete themselves
in case someone hacks a character for the purpose of deleting it). Players
get too emotionally caught up in things and are not objective enough to
handle the power of serious punishment like deletion. Maybe my player base
sucks (I don't think so though. I find them to be much more mature than
the average mud's).



&gt; Yup.  This is why you institute human report and instigation methods 
&gt; as well. All of this also gives me yet another opportunity to roll
&gt; out my favourite justice system:
&gt; 
&gt;   "Crimes" would be deliberately vaguely defined.
&gt; 
&gt;   The system would erraticly and unpredictably cycle between
&gt; ultra-strict enforcement and ultra-relaxed enforcement of crime
&gt; detection.
&gt; 
&gt;   An increased percentage of guilty verdicts would tend to sway the
&gt; system towards stricter enforcement.
&gt; 
&gt;   Users can report crimes to the system.  
&gt; 
&gt;   Depending on the above, not all reports would be acted upon.
&gt; 
&gt;   The system would internally detect crimes.  This would take place
&gt; via mobiles or other similar coded systems viewing a crime in progress
&gt; or the results of a crime.

&lt; continuing description of trial method whereby jurors are randomly
selected from those members of the society whose rules have been broken,
who are online at the time&gt;


I guess I don't see this as possible unless you have a lot of fairly
artificial rules like "no-pk zones" and stuff like that. If you kill me
somewhere with no eyewitnesses, and I kill you back with eyewitnesses,
and it gets reported as a crime, I am going to be merely annoyed at the
whole trial process. In fact, considering the number of potential "crime"
committed on a daily basis, I think your system simply is too
time-consuming, at least for our world. Basically, there would be trials
all day long, and potential jurors would be irritated beyond belief to be
pulled away from whatever they are doing to have a trial. It might be fun
a few times, but it would soon get tedious I think.

--matt





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<li><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#cp,net&gt;</li></ul>
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<LI><STRONG><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 03:09 GMT
</LI>
</ul>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 09 Nov 1999, 21:42 GMT
<UL>
<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 00:46 GMT
<UL>
<LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 19:41 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 20:25 GMT
<UL>
<LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 20:56 GMT
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 21:46 GMT
</LI>
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</LI>
<LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 21:40 GMT
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