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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Dec 1999 15:13:33 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Rahul Sinha wrote:
&gt; is this more advantageous than coding the mud in C++ and making it
&gt; scriptable via this language, that way you can have whatever language
&gt; features you need to write the mud, and still avoid making the scripting
&gt; langauge overcomplicated....

There are several advantages... the game language is usually easier to
write and debug, and given a working game driver, cannot crash the mud.
Multithreading, in particular, is hard to do cleanly and correctly in
C++.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<li><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#cp,net&gt;</li></ul>
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<LI><STRONG><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Rahul Sinha &lt;rsinha#glue,umd.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 23:55 GMT
</LI>
</ul>
<LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 23:36 GMT
<UL>
<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 23 Dec 1999, 00:45 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Wed 22 Dec 1999, 20:56 GMT
<UL>
<LI><strong><A NAME="00728" HREF="msg00728.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 23 Dec 1999, 00:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Wesley W. Terpstra <a href="mailto:terpstra#iota,dhs.org">terpstra#iota,dhs.org</a>, Wed 22 Dec 1999, 20:57 GMT
<UL>
<LI><strong><A NAME="00731" HREF="msg00731.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 23 Dec 1999, 05:39 GMT
</LI>
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