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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Dec 1999 04:40:26 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Rahul Sinha wrote:
&gt; what I meant by interface agnostic is that the game can be played either
&gt; via text client or gui, but I guess you want gui...

That can be rather tough to do. An example, not specifically related to
the project under discussion: If you have a 3D action-oriented combat
interface, how do you provide a text equivalent without being unfair to
users of one interface or the other?

&gt; you _can_ make it cross platform, GL is cross platofrm, the only platform
&gt; dependant part is the DirectX stuff (iow the screen grabber) but that is
&gt; not too hard to duplicate (directx for windows, DRI for Xwindows, and the
&gt; equivalent that I am sure exists for BeOS and Macs)

Once SDL supports 3D, it'll be a rather nice cross-platform multimedia
API, without the need to learn to read COM.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
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<LI><STRONG><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Rahul Sinha &lt;rsinha#glue,umd.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 23 Dec 1999, 05:36 GMT
<UL>
<LI><strong><A NAME="00753" HREF="msg00753.html">[MUD-Dev] PGP player certificates (was: collecting ideas...)</A></strong>, 
Wesley W. Terpstra <a href="mailto:terpstra#iota,dhs.org">terpstra#iota,dhs.org</a>, Thu 23 Dec 1999, 05:39 GMT
<UL>
<LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] PGP player certificates (was: collecting ideas...)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 23 Dec 1999, 17:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Dec 1999, 07:50 GMT
</LI>
<LI><strong><A NAME="00765" HREF="msg00765.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 23 Dec 1999, 17:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 23 Dec 1999, 20:50 GMT
</LI>
<LI><strong><A NAME="00778" HREF="msg00778.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 23 Dec 1999, 23:44 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Classes and Races and more (a BIG list) (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Dec 1999, 01:24 GMT
<UL>
<LI><strong><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</A></strong>, 
Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Tue 21 Dec 1999, 17:38 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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