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<H1>[MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#cp,net">claw#cp,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 21 Dec 1999 16:46:28 -0800</LI>
<LI><em>cc</em>: "Wesley W. Terpstra" &lt;<A HREF="mailto:terpstra#iota,dhs.org">terpstra#iota,dhs.org</A>&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Wesley: I crossed your post to MUD-Dev for further comment.

------- Forwarded Message

From: "Wesley W. Terpstra" &lt;terpstra#iota,dhs.org&gt;
Newsgroups: rec.games.mud.admin
Subject: Collecting ideas for a MUD server...
Date: Tue, 21 Dec 1999 11:35:13 +0000

Some friends and I were thinking about writing a new MUD server from
scratch and I thought it would be wise to collect information from
people who have been running&amp;coding them. :-)

Our plans (at present) are to make a compiler/interpreter for a custom
OO language and build the actual MUD completely in this language. As I
understand it, MOO already takes this approach. What I would like to
gather is a list of features that people consider essential to a MUD
programming language.

I also wanted to know of what MUDs currently implement any of the
following: multithreading, guis, exploiting client processors, pgp
certificates about players so their characters can move from one server
to another w/o the two servers ever talking directly.

Thanks alot.

- ---
E-mail: terpstra#interchange,ubc.ca        Host: iota.dhs.org
PGP key: hkp://wwwkeys.us.pgp.net/terpstra#interchange,ubc.ca
         <A  HREF="http://www.iota.dhs.org/pgp-keys/terpstra.pgp">http://www.iota.dhs.org/pgp-keys/terpstra.pgp</A>

------- End of Forwarded Message



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<li><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> Rahul Sinha &lt;rsinha@glue.umd.edu&gt;</li></ul>
<li><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> "Justin Rogers" &lt;justin@mlstoday.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Job Openings - Mud Engineering</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Thu 23 Dec 1999, 01:53 GMT
<LI><strong><A NAME="00723" HREF="msg00723.html">[MUD-Dev] re: Originality/Points of Reference</A></strong>, 
Ian Klimon, Esq. <a href="mailto:ian@aephirsden.com">ian@aephirsden.com</a>, Wed 22 Dec 1999, 18:57 GMT
<LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:47 GMT
<LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:46 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 01:29 GMT
<UL>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Wed 22 Dec 1999, 20:56 GMT
<UL>
<LI><strong><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 02:03 GMT
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