1999Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Depth of realism -->
<!--X-From-R13: X Q Znjerapr <pynjNpc.arg> -->
<!--X-Date: Fri, 19 Nov 1999 17:14:49 &#45;0800 -->
<!--X-Message-Id: E11oz70&#45;0006Lu&#45;00@under.eng.cp.net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 000501bf31a8$16a8ef20$5e907218@ktchnr1.on.wave.home.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Depth of realism</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:claw@cp.net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00416.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00418.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00480.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00442.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00417">Author</A>
&nbsp;|&nbsp;<A HREF="#00417">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00417">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Depth of realism</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Depth of realism </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#cp,net">claw#cp,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 19 Nov 1999 17:14:46 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
&gt; Which got me to thinking, can a MUD really handle a battle on the
&gt; scale of two armies?  I don't just mean in pure processing time,
&gt; but in the organisation and handling of multiple groups and units
&gt; etc.  It would seem almost an entirely different system. Which is
&gt; what I suppose most people would argue with the modern movement of
&gt; M*'s seems to be away from the heavily combat reliant DIKU
&gt; base. Large scale battles are not the realm of M*'s.  For example,
&gt; AD&amp;D really isn't designed for large scale battle, and it survives
&gt; myriad adventures without it.

There are a couple of simple player characteristics that intervene
here:

  -- Everybody wants to be the hero.  Nobody wants to be an foot
soldier.

  -- The games of handling individual players, their lives, and
adventures, as versus the game of organising large numbers of
characters, regiments, legions, etc are entirely different.
Consider the difference between Command&amp;Conquer for instance and
Zork.

-- 
J C Lawrence                              Internet: claw#kanga,nu
----------(*)                            Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></strong>
<ul compact><li><em>From:</em> "Travis S. Casey" &lt;efindel@io.com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00348" HREF="msg00348.html">[MUD-Dev] Depth of realism</A></STRONG>
<UL><LI><EM>From:</EM> "Joe Kingry" &lt;jkingry@uwaterloo.ca&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00416.html">Re: [MUD-Dev] Languages for MUD drivers</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00418.html">Re: [MUD-Dev] Languages for MUD drivers</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00417"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00417"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re[2]: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00463" HREF="msg00463.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Tue 23 Nov 1999, 16:45 GMT
<UL>
<LI><strong><A NAME="00497" HREF="msg00497.html">Re: Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 22:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Jeremy Music <a href="mailto:rezo@lords.com">rezo@lords.com</a>, Tue 23 Nov 1999, 16:45 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:18 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:14 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 22 Nov 1999, 18:55 GMT
<UL>
<LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 20:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00358" HREF="msg00358.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00360" HREF="msg00360.html">RE: [MUD-Dev] Depth of realism</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>