<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] players who "take away from the game" --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Mon, 08 Nov 1999 12:23:04 -0800 --> <!--X-Message-Id: Pine.BSF.4.10.9911081137450.1380-100000@shell9.ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 016101bf27fb$c8913fa0$902279a5@danielj --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] players who "take away from the game"</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo@best.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00138.html">Previous</a> | <a href="msg00144.html">Next</a> ] Thread: [ <a href="msg00139.html">Previous</a> | <a href="msg00164.html">Next</a> ] Index: [ <A HREF="author.html#00143">Author</A> | <A HREF="#00143">Date</A> | <A HREF="thread.html#00143">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] players who "take away from the game"</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game"</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Mon, 8 Nov 1999 11:44:54 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 5 Nov 1999, Daniel James wrote: > msew wrote: > > 0) what are disruptive players? > > 1) what do you do with disruptive players? > > 2) why do disruptive players appear/blossom? > > I want to dodge the questions to, perhaps needlessly, point out > that the often 'disruptive' players are your best players, > because they generate controversy, activity and spectacle for > everyone else. I can think of a few people who we came close > to banning from Avalon, but didn't because they created such > incredible emotion and gameplay for other players. Admittedly > Avalon thrived for a while on a more confrontational approach > than I or many others find palatable. Yes, I agree (and I'm probably one of the people you wanted to ban from Avalon way back when), but I don't see confrontational or controversy-generating players as disruptive players. As someone mentioned, if the focus of your game is confrontation then confrontational players are not disruptive players, as long as they keep within whatever implied or explicit boundaries you have decided constitute the outer limits of appropriate behavior. > Most of this 5-10% are boys with bad attitude, however, and I am > less and less interested in trying to appeal to these guys. A > more mature audience seems a lot more attractive all round. Too right. Someone mentioned earlier that we should just work on trying to accomodate them, but I disagree. I've found that THE most effective way to discourage these players is to establish, as admins/Gods, an atmosphere where maturity is respected by the player base and immaturity is not respected and is, in fact, completely scorned. We work very hard as in-role Gods and ooc admins to set standards for mature behavior, and it works very well in my opinion. It does drain admin resources obviously, but I think it's worth it. We get the occassional problem player, but really, we are fairly disruptive-player-free compared to most games I've seen. Being a pay game helps of course, as the 15 year old boys quickly realize they'll never get anywhere without paying money, and they have no money. Still, I really feel very strongly that the atmosphere of the game can and should be established by the admins (assuming they are mature people. When you can just download a mud-in-a-box, you do tend to get a lot of idiots running muds). It's no different than establishing appropriate and productive internal corporate environments. When the top people behave consistently in a certain manner, it filters down. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> "Daniel James" <dan@thecan.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00138.html">RE: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00144.html">[MUD-Dev] IMP (Interactive Mud Protocol?)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00143"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00143"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Tue 09 Nov 1999, 19:17 GMT </LI> </ul> </ul> <LI><strong><A NAME="00142" HREF="msg00142.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Marc Bowden <a href="mailto:ryumo@merit.edu">ryumo@merit.edu</a>, Mon 08 Nov 1999, 19:03 GMT <UL> <LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 10 Nov 1999, 02:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Daniel James <a href="mailto:dan@thecan.org">dan@thecan.org</a>, Mon 08 Nov 1999, 19:03 GMT <UL> <LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Mon 08 Nov 1999, 20:23 GMT <UL> <LI><strong><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 10 Nov 1999, 03:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 09 Nov 1999, 21:42 GMT <UL> <LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 10 Nov 1999, 00:46 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] A simple plan for establishing a history.</A></strong>, Aaron <a href="mailto:silrathi@harbornet.com">silrathi@harbornet.com</a>, Fri 05 Nov 1999, 19:04 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>