<!-- MHonArc v2.4.4 --> <!--X-Subject: Re[4]: [MUD-Dev] (no subject) --> <!--X-From-R13: Fenivf Qnfrl <rsvaqryNvb.pbz> --> <!--X-Date: Tue, 23 Nov 1999 08:45:08 -0800 --> <!--X-Message-Id: 171.991123#io,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.46-1122224255-1cbKy&5#catling,demon.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re[4]: [MUD-Dev] (no subject)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00463.html">Previous</a> | <a href="msg00464.html">Next</a> ] Thread: [ <a href="msg00458.html">Previous</a> | <a href="msg00467.html">Next</a> ] Index: [ <A HREF="author.html#00461">Author</A> | <A HREF="#00461">Date</A> | <A HREF="thread.html#00461">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re[4]: [MUD-Dev] (no subject)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re[4]: [MUD-Dev] (no subject)</LI> <LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Tue, 23 Nov 1999 00:02:11 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Monday, November 22, 1999, Marian Griffith wrote: > On Sun 21 Nov, Travis Casey wrote: >> On Friday, November 19, 1999, Jon A. Lambert wrote: >> A lot of the people who set up "stock" muds seem to be builder >> wannabes -- they don't want to design a *new* mud, they just want to >> build some areas, and maybe add a few classes and races. > Which is very odd, because quality -building- is probably as difficult > as coding, if not more so. Of course I could not code my VCR if my li- > fe depended on it, but I do not claim to be the average wannabee ;) True -- but low quality building is much easier than designing and implementing a rule set. And, let's be honest -- the majority of muds *are* of low quality, really. >> > The only thing that CoolMud lacks is the attentions of a mud game >> > designer. There are even fewer of those than there are mud coders. >:-> >> Yep... I'll note that all the popular mud codebases seem to be stuck >> in the late 70's or early 80's, as far as RPG design goes (speaking, >> as I usually am, in terms of paper RPGs). > My guess is that this has to do with the fact that players have their > expectations of muds, as have people interested in putting a mud up. > It is like designing a new house. Everybody knows what a house looks > like so you can not be too different, or nobody is going to buy it. > With muds it is the same. Even if you would create a radically diffe- > rent mud, nobody would be interested in it, because they would not > recognise it as such. One could have equally well argued in 1974 that "Even if someone could create a radically different paper RPG, nobody would be interested in it, because they would not recognize it as such." With the benefit of hindsight, we can see that this wasn't true -- far from generating an infinite succession of D&D clones, the RPG industry immediately branched out in several directions. By 1980, we had the first skill-based RPG (Runequest), the first RPG with non-random character creation (The Fantasy Trip, IIRC), the first RPG deliberately designed to be simple (Tunnels & Trolls), the first "play the monsters" RPG (Monsters! Monsters!), and the first universal RPG (Basic Roleplaying). For genres, there was "generic" fantasy, SF, superheroes, post-holocaust, military, detective, espionage, Westerns, swashbucklers, Arthurian fantasy, and even an RPG based on the Dallas TV show. All this was within 6 years of D&D's publication. It's now been 25 years -- and the RPG "state of the art" has advanced such that someone who introduced an RPG like the original D&D today would be laughed at by most paper RPG gamers. Now, contrast this with muds -- what sort of muds were out there 6 years after the first one? Note that after about 20 years of mud development, people can put up a new mud that's of about the same level of sophistication as the original muds, and most mudders will consider it a decent mud. What's the difference here? Why did paper RPGs explode in different directions so much faster than muds? Well.... I have a few thoughts, but the clock is ringing midnight here, and I have to go to work in the morning. More later. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'\_) _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00467" HREF="msg00467.html">Re[5]: [MUD-Dev] (no subject)</A></strong> <ul compact><li><em>From:</em> Travis Casey <efindel#polaris,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00456" HREF="msg00456.html">Re: Re[2]: [MUD-Dev] (no subject)</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00463.html">Re[2]: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00464.html">Re: [MUD-Dev] Public Domain Client</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00458.html">Re: [MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00467.html">Re[5]: [MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00461"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00461"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re[2]: [MUD-Dev] (no subject)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00431" HREF="msg00431.html">Re[2]: [MUD-Dev] (no subject)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 21 Nov 1999, 22:18 GMT <UL> <LI><strong><A NAME="00440" HREF="msg00440.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>, Dan Shiovitz <a href="mailto:dans#drizzle,com">dans#drizzle,com</a>, Mon 22 Nov 1999, 18:55 GMT </LI> <LI><strong><A NAME="00456" HREF="msg00456.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 22 Nov 1999, 23:02 GMT <UL> <LI><strong><A NAME="00458" HREF="msg00458.html">Re: [MUD-Dev] (no subject)</A></strong>, Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Tue 23 Nov 1999, 03:37 GMT </LI> <LI><strong><A NAME="00461" HREF="msg00461.html">Re[4]: [MUD-Dev] (no subject)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 23 Nov 1999, 16:45 GMT <UL> <LI><strong><A NAME="00467" HREF="msg00467.html">Re[5]: [MUD-Dev] (no subject)</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Tue 23 Nov 1999, 21:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev] (no subject)</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 22 Nov 1999, 20:25 GMT </LI> <LI><strong><A NAME="00468" HREF="msg00468.html">RE: Re[4]: [MUD-Dev] (no subject)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 23 Nov 1999, 21:24 GMT <UL> <LI><strong><A NAME="00471" HREF="msg00471.html">Re[6]: [MUD-Dev] (no subject)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 24 Nov 1999, 02:49 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>