<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] players who "take away from the game" --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Tue, 09 Nov 1999 13:42:08 -0800 --> <!--X-Message-Id: E11lJ1g-0008GN-00#under,eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.991105144431.29985G-100000#tiamat,obscure.org --> <!--X-Reference: 4.2.2.19991105165008.037ac2a0#travis,trilogy.com --> <!--X-Reference: 016101bf27fb$c8913fa0$902279a5@danielj --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] players who "take away from the game"</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#cp,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00155.html">Previous</a> | <a href="msg00157.html">Next</a> ] Thread: [ <a href="msg00164.html">Previous</a> | <a href="msg00157.html">Next</a> ] Index: [ <A HREF="author.html#00156">Author</A> | <A HREF="#00156">Date</A> | <A HREF="thread.html#00156">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] players who "take away from the game"</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game" </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Tue, 09 Nov 1999 13:42:03 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 5 Nov 1999 18:08:13 -0800 Daniel James <dan#thecan,org> wrote: > msew wrote: >> 0) what are disruptive players? 1) what do you do with >> disruptive players? 2) why do disruptive players appear/blossom? > I want to dodge the questions to, perhaps needlessly, point out > that the often 'disruptive' players are your best players, because > they generate controversy, activity and spectacle for everyone > else. Precisely. And even when they fail at that task, they give a target, a scapegoat, and a common enemy for your players. The trick here of course is ensuring that that emnity does not generalise from the "problem player" to the game admins. > A player empowered solution is more elegant, not least from the > point of view of reducing customer service costs/volunteer GM > time, but hard to implement in a 'fair' manner. This I think is the real goal. Back when (Jan/Feb of this year) Raph and I talked (phone call) of how to design and implement player defined legal systems and justice enforcement systems. The basic idea which I was pursueing was: -- A player or group of players claim title to a geographical area of the game world. -- They then define a legal system for that area (in essence the justice process). -- Next comes "law" definition. What is proscribed, for whom? -- Lastly comes implementation (manufacture, placement, maintenence etc) of detection equipment (something has to twll you a crime has been committed). From players defined by the justice process in the "guild" (for want of a better term) would receive alerts of detected crimes, and the process would roll into effect from there in a rather hands off manner. Players would be responsible for application and enforcement, but the system would take much of the load of detection and reporting. Law: BugWhump characters are not allowed in the stockyard on pain of death! Challenge: Invade the stockyard with a Foozer character and steal a horse. > Very often I think MUD's foster disruptive instincts because of > anonymity and lack of consequences to actions. In Middle-earth we > were hoping to address the latter, at least somewhat, with > permanent death. <bow> > Daniel, at last subscribed to MUD-Dev Welcmome. -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00130" HREF="msg00130.html">RE: [MUD-Dev] Spatial datastructures and their application (Was R e: Hilbert Curves)</A></STRONG> <UL><LI><EM>From:</EM> Owen <owend#obscure,org></LI></UL></LI> <LI><STRONG><A NAME="00133" HREF="msg00133.html">[MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> msew <msew#trilogy,com></LI></UL></LI> <LI><STRONG><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> "Daniel James" <dan#thecan,org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00155.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00156"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00156"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 02:21 GMT </LI> </ul> <LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Daniel James <a href="mailto:dan#thecan,org">dan#thecan,org</a>, Mon 08 Nov 1999, 19:03 GMT <UL> <LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 08 Nov 1999, 20:23 GMT <UL> <LI><strong><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 03:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 09 Nov 1999, 21:42 GMT <UL> <LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 00:46 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] A simple plan for establishing a history.</A></strong>, Aaron <a href="mailto:silrathi#harbornet,com">silrathi#harbornet,com</a>, Fri 05 Nov 1999, 19:04 GMT <LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] META: Successor to FAQ Maintainer</A></strong>, Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Fri 05 Nov 1999, 19:04 GMT <LI><strong><A NAME="00119" HREF="msg00119.html">[MUD-Dev] Re Hilbert Curves</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Thu 04 Nov 1999, 22:47 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>