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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Dec 1999 09:48:19 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 23 Dec 1999 04:11:57 -0500 (EST) 
Rahul Sinha &lt;rsinha#glue,umd.edu&gt; wrote:

&gt; The threads process queued commands coming from players, then
&gt; block until the next tick strikes.

Why tick based?  Why have any sort of fixed polling loop?

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 23 Dec 1999, 05:36 GMT
<UL>
<LI><strong><A NAME="00756" HREF="msg00756.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Christopher Kohnert <a href="mailto:cjkohner#brain,uccs.edu">cjkohner#brain,uccs.edu</a>, Thu 23 Dec 1999, 07:34 GMT
</LI>
<LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Dec 1999, 07:38 GMT
<UL>
<LI><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 23 Dec 1999, 17:00 GMT
<UL>
<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Dec 1999, 17:48 GMT
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<LI><strong><A NAME="00764" HREF="msg00764.html">[MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)</A></strong>, 
Wesley W. Terpstra <a href="mailto:terpstra#iota,dhs.org">terpstra#iota,dhs.org</a>, Thu 23 Dec 1999, 17:00 GMT
<UL>
<LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Dec 1999, 17:31 GMT
<UL>
<LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)</A></strong>, 
Jay Carlson <a href="mailto:nop#mitre,org">nop#mitre,org</a>, Thu 23 Dec 1999, 20:50 GMT
</LI>
<LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] Two threads forced to one CPU? (was: Collecting ideas for a MUD server...)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 24 Dec 1999, 07:47 GMT
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