1999Q4/
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<H1>Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</LI>
<LI><em>From</em>: "David Bennett" &lt;<A HREF="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 18 Nov 1999 19:11:08 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 11/18/99, at 2:35 PM, Adam Wiggins wrote: 

&gt;Very nice looking charts.
&gt;
&gt;I notice that Discworld seems to experience very steady player levels:
&gt;your peak-to-trough on a daily basis seems to be 100 to 130, which is
&gt;a pretty small range.  Do you attribute this to having an even
distribution
&gt;of players around the world (and thus the californias are logging on just
&gt;as the europeans are logging off?) or do you simply have players that play
20
&gt;hours a day? :)

Well...  I think also we could support more people but we have a player
cap, the size of the player swing difference has slowly diminished instead
of the overall maximum (people from time zones that have less people
playing find it easier to play :).

The player cap being 130 :)

Good luck!
David.



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<LI><STRONG><A NAME="00384" HREF="msg00384.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam@angel.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Player statistics calculation (Was: Re: [MUD-Dev] code baseinquiry)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00355" HREF="msg00355.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code baseinquiry)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 07:44 GMT
</LI>
<LI><strong><A NAME="00362" HREF="msg00362.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Marc Bowden <a href="mailto:ryumo@merit.edu">ryumo@merit.edu</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Thu 18 Nov 1999, 19:36 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Thu 18 Nov 1999, 22:24 GMT
<UL>
<LI><strong><A NAME="00392" HREF="msg00392.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Fri 19 Nov 1999, 06:08 GMT
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<LI><strong><A NAME="00382" HREF="msg00382.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Thu 18 Nov 1999, 22:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00370" HREF="msg00370.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 18 Nov 1999, 18:23 GMT
</LI>
</ul>
<LI><strong><A NAME="00328" HREF="msg00328.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 00:37 GMT
</LI>
</ul>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Thu 18 Nov 1999, 00:59 GMT
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</ul>
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</UL></BLOCKQUOTE>

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