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<H1>[MUD-Dev] FAQ for gm-types?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] FAQ for gm-types?</LI>
<LI><em>From</em>: <A HREF="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</A> (Dundee)</LI>
<LI><em>Date</em>: Tue, 23 Nov 1999 19:52:07 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
I'm looking for some sort of resource that I could direct our GMs to, where
they could get an idea what it is they are supposed to be doing.

Lemme splain:  We have users that want to go on quests, and we don't yet have
an automated quest system - and even when we do get one, I don't think it
will replace our human-generated quests (although considering the quality of
those... maybe it will).

Anyway, I saw a couple of people that I really liked, in terms of how they
played, different characters that they played, and so on.  So I thought
they'd make good GMs - setting up and running quests for other players.

Well.

They haven't got a clue.  I don't know if it's due to their RPG background
being UO/EQ rather than a real RPG, or if some mud-experience would have
helped them.  They aren't admin or 'wizard' types as might exist on a text
MUD - but they *should* be playing in character and giving the players a
reason to go bash mobs other than "mobs got loot".  They don't have to do
area-building and the like, since all the areas are already built.  At most
they decorate an area, place some mobs, give some npcs keyword/responses, and
then everything after that, if they do anything, would just be them playing
in-character.

Doesn't seem to be happening though, and I think it might be that they just
don't know what they're supposed to be doing.

Instead, they tend to show up *as* GMs and they do dippy things like
summoning monsters for the players to kill... which isn't much of a quest, I
don't think.

I looked under resources on mudconnector, but most of the info there seems to
be very text mud specific.  FAQ's I've seen on "How to be an admin" tend to
focus on area-building and whatnot.  I *know* that they know what roleplaying
is and they don't need a "how to roleplay" guide, but this gm'ing thing seem
to have them bedaffled.

Does anyone know of any good resources to which I might direct them?

-- 
<A  HREF="http://dundee.uong.com/">http://dundee.uong.com/</A>



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<li><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] FAQ for gm-types?</A></strong>
<ul compact><li><em>From:</em> "Christopher Allen" &lt;ChristopherA@skotos.net&gt;</li></ul>
<li><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev] FAQ for gm-types?</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] authority and human nature</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 24 Nov 1999, 22:10 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00499" HREF="msg00499.html">RE: [MUD-Dev] authority and human nature</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Wed 24 Nov 1999, 22:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] Interesting links</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Wed 24 Nov 1999, 21:35 GMT
<LI><strong><A NAME="00492" HREF="msg00492.html">[MUD-Dev] CODE RELEASE: (client) SMM++</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 21:06 GMT
<LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] FAQ for gm-types?</A></strong>, 
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Tue 23 Nov 1999, 21:24 GMT
<UL>
<LI><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev] FAQ for gm-types?</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 25 Nov 1999, 00:04 GMT
</LI>
<LI><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] FAQ for gm-types?</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Thu 25 Nov 1999, 04:08 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00472" HREF="msg00472.html">RE: [MUD-Dev] FAQ for gm-types?</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes@bigfoot.com">charles.hughes@bigfoot.com</a>, Wed 24 Nov 1999, 02:49 GMT
<UL>
<LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] FAQ for gm-types?</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Wed 24 Nov 1999, 22:18 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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