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<H1>RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</LI>
<LI><em>From</em>: "Sellers, Michael" &lt;<A HREF="mailto:MSellers#maxis,com">MSellers#maxis,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Nov 1999 08:09:15 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Charles Hughes wrote:
&gt; On Thursday, November 11, 1999 6:13 PM, Holly Sommer 
&gt; [SMTP:hsommer#micro,ti.com] wrote:
&gt; &gt; On Thu, 11 Nov 1999, Sellers, Michael wrote:
&gt; &gt;
&gt; &gt; &gt; And, to return to the previous discussion, if a bug is known and
&gt; &gt; &gt; someone repeatedly uses it to their own advantage, well, they
&gt; &gt; &gt; deserve whatever they get in the end.
&gt; &gt;
&gt; &gt; What I've done in the past is plant an outrageous item 
&gt; somewhere near the
&gt; &gt; person's logout room, as a test. If they exploit it, it'll have some
&gt; &gt; undocumented features about it, which might result in a freeze or
&gt; &gt; something.
&gt; 
&gt; Um, why?   I'm a much bigger player than admin and I've seen this
&gt; attitude before but I don't understand it.  Why penalize a player
&gt; for the inadequacies of a programmer?  The player is doing EXACTLY
&gt; what he's supposed to - it's the game that is behaving improperly.
&gt; Why not just take off your belt and whip the server?  (Or, more
&gt; appropriately, the programmer. :)

Because it's a work in progress, and because bug fixes don't happen
instantly.  I guess I take the attitude that the player is not doing EXACTLY
what he or she is supposed to if he or she takes advantage of every possible
bug/feature they find in the game -- especially if they've been told or
could reasonably assume that some action or result was a bug.  At that
point, the game isn't about playing in the game-world any more, it's about
exploiting the cracks in the game programming.  If you as a player want to
have a game to play in, you need to play in the context of the game, and not
in the meta-context of "hey look what kinds of unreasonable results I can
get because of the insufficiency of the game programmers."  If that's really
the context players want to use, then I as an admin would have no qualms at
all about doing a server-wipe every time we fixed a bug.  Ah, but suddenly
the players don't like that option so much...

Mike Sellers



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<li><strong><A NAME="00237" HREF="msg00237.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo@best.com&gt;</li></ul>
<li><strong><A NAME="00236" HREF="msg00236.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk@attglobal.net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Thu 11 Nov 1999, 23:49 GMT
</LI>
<LI><strong><A NAME="00228" HREF="msg00228.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes@bigfoot.com">charles.hughes@bigfoot.com</a>, Fri 12 Nov 1999, 08:14 GMT
<UL>
<LI><strong><A NAME="00231" HREF="msg00231.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Quzah <a href="mailto:quzah@hotmail.com">quzah@hotmail.com</a>, Fri 12 Nov 1999, 18:23 GMT
</LI>
<LI><strong><A NAME="00249" HREF="msg00249.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Mon 15 Nov 1999, 17:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00235" HREF="msg00235.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Fri 12 Nov 1999, 18:23 GMT
<UL>
<LI><strong><A NAME="00236" HREF="msg00236.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Fri 12 Nov 1999, 20:59 GMT
</LI>
<LI><strong><A NAME="00237" HREF="msg00237.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Fri 12 Nov 1999, 20:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00243" HREF="msg00243.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Fri 12 Nov 1999, 23:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00203" HREF="msg00203.html">[MUD-Dev] associate producer/designer openings, and others: Maxis/EA</A></strong>, 
Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Thu 11 Nov 1999, 18:43 GMT
</UL></BLOCKQUOTE>

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