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<H1>RE: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Nov 1999 16:34:29 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 17 Nov 1999, Ilya, Game Commandos wrote:

&gt; On Wed, 17 Nov 1999 18:57:10 +1300, Ian Macintosh wrote:
&gt; 
&gt; ))I noticed something interesting about Lambda (the implementation).  It
&gt; ))appears to hold the world record for popularity in text based VR
&gt; ))systems (dump all mud, moo, mush, etc under that banner).  It seems to
&gt; ))average around 200 - 250 simultaneous users most of the day, and I've
&gt; ))never seen less that 100 users on it at any one time.  Correct that
&gt; ))statment if you know otherwise :-)
&gt; ))
&gt; ))Regards,
&gt; ))Ian Macintosh.
&gt; ))
&gt; 
&gt; I'm pretty sure that Dragon Realms and Avalon (admittedly, commercial offerings,
&gt; but still text only) beat that handily.   I believe there are others, though few with
&gt; the longevity of LambdaMOO.

DragonRealms and Gemstone III EASILY beat that. Thousands of simultaneous
users. Avalon never averaged even 75 users as far as I know
nod (was a God there for a couple years), and now people tell me it peaks
around 35 or 40.

--matt




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<LI><STRONG><A NAME="00313" HREF="msg00313.html">RE: [MUD-Dev] code base inquiry</A></STRONG>
<UL><LI><EM>From:</EM> "Ilya, Game Commandos" &lt;Ilya@gamecommandos.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00384" HREF="msg00384.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Thu 18 Nov 1999, 22:24 GMT
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<LI><strong><A NAME="00392" HREF="msg00392.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Fri 19 Nov 1999, 06:08 GMT
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</UL>
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<LI><strong><A NAME="00382" HREF="msg00382.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Thu 18 Nov 1999, 22:00 GMT
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</ul>
<LI><strong><A NAME="00370" HREF="msg00370.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 18 Nov 1999, 18:23 GMT
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<LI><strong><A NAME="00328" HREF="msg00328.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 00:37 GMT
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<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Thu 18 Nov 1999, 00:59 GMT
<UL>
<LI><strong><A NAME="00337" HREF="msg00337.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 01:33 GMT
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<LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
cg <a href="mailto:cg@ami-cg.GraySage.Edmonton.AB.CA">cg@ami-cg.GraySage.Edmonton.AB.CA</a>, Thu 18 Nov 1999, 02:29 GMT
<UL>
<LI><strong><A NAME="00352" HREF="msg00352.html">Re[2]: [MUD-Dev] code base inquiry</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Thu 18 Nov 1999, 07:34 GMT
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</UL></BLOCKQUOTE>

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