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<H1>Re[2]: [MUD-Dev] (no subject)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re[2]: [MUD-Dev] (no subject)</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 20 Nov 1999 21:32:10 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Friday, November 19, 1999, Jon A. Lambert wrote:

&gt; I would note that the popularity of a driver is proportional to the
&gt; availablity of complete or almost finished game worlds.
&gt; In particular, the absence of hardcode or a softcode library that
&gt; defines a minimum working set of game mechanics seems to
&gt; be a limiting factor in interest rather than a world or areas.
&gt; There seems to be a strong  aversion toward designing a game
&gt; and much less aversion to coding one.

Hmm... I'd say complete or almost finished game *systems* more than
worlds.  Nightmare 3, for example, was a very popular mudlib for LPs,
but didn't give you much of a game world -- what it did give you was a
complete game *system*.

A lot of the people who set up "stock" muds seem to be builder
wannabes -- they don't want to design a *new* mud, they just want to
build some areas, and maybe add a few classes and races.

&gt; The only thing that CoolMud lacks is the attentions of a mud game
&gt; designer.  There are even fewer of those than there are mud coders. &gt;:-&gt;

Yep... I'll note that all the popular mud codebases seem to be stuck
in the late 70's or early 80's, as far as RPG design goes (speaking,
as I usually am, in terms of paper RPGs).

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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<li><strong><A NAME="00482" HREF="msg00482.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
<li><strong><A NAME="00456" HREF="msg00456.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon@iaehv.nl&gt;</li></ul>
<li><strong><A NAME="00440" HREF="msg00440.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>
<ul compact><li><em>From:</em> Dan Shiovitz &lt;dans@drizzle.com&gt;</li></ul>
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<LI><STRONG><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] (no subject)</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc@ix.netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] about MOO</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] about MOO</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Wed 24 Nov 1999, 20:15 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] (no subject)</A></strong>, 
Michael Seifert <a href="mailto:ms@pentia.dk">ms@pentia.dk</a>, Fri 19 Nov 1999, 18:27 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] (no subject)</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Sat 20 Nov 1999, 02:06 GMT
</LI>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] (no subject)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Sun 21 Nov 1999, 01:14 GMT
<UL>
<LI><strong><A NAME="00431" HREF="msg00431.html">Re[2]: [MUD-Dev] (no subject)</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Sun 21 Nov 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00440" HREF="msg00440.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>, 
Dan Shiovitz <a href="mailto:dans@drizzle.com">dans@drizzle.com</a>, Mon 22 Nov 1999, 18:55 GMT
</LI>
<LI><strong><A NAME="00456" HREF="msg00456.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>, 
Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Mon 22 Nov 1999, 23:02 GMT
<UL>
<LI><strong><A NAME="00458" HREF="msg00458.html">Re: [MUD-Dev] (no subject)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Tue 23 Nov 1999, 03:37 GMT
</LI>
<LI><strong><A NAME="00461" HREF="msg00461.html">Re[4]: [MUD-Dev] (no subject)</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Tue 23 Nov 1999, 16:45 GMT
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