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<H1>Re: [MUD-Dev] Battle Systems</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Battle Systems</LI>
<LI><em>From</em>: "Richard Ross" &lt;<A HREF="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Mon, 4 Oct 1999 22:52:36 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
&gt; Philip Loguinov -- Draymoor wrote:
&gt;
&gt; Basicly, get rid of the auto attack function in a battle.
&gt; If two players initiate combat, then don't do anything, nothing will
happen.
&gt; They will dance arround each other and thats it.

This reminds me of the ancient Japanese samurai, whose duels would consist
of standing before each other, each waiting to react to the other's move.
Eventually one would either concede defeat and walk away (not a blow
exchanged), or one would strike (9 times out of 10 causing a critical or
mortal wound in the first attack).  If the fight continued (rare) it would
be a fluffy of blows and blocks until one samurai was left standing.

Of course, in mass combat a samurai was a killing machine, cutting a swathe
through the enemy.  None of the above applied, and usually only sheer weight
of numbers (or another samurai) would stop him.

That little historical tidbit was to demonstrate that Philip's system would
work great in duels (between players or intelligent monsters), but falls
down on mass combat.  Of course, not everyone likes mass-combat in
"musterisks".

Richard Ross




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<li><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Battle Systems</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo@best.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo@best.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
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</ul>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Scatter <a href="mailto:scatter@thevortex.com">scatter@thevortex.com</a>, Tue 05 Oct 1999, 23:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Ben Greear <a href="mailto:greear@cyberhighway.net">greear@cyberhighway.net</a>, Mon 04 Oct 1999, 06:03 GMT
<UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Richard Ross <a href="mailto:rross@rross.eurobell.co.uk">rross@rross.eurobell.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 05 Oct 1999, 04:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00052" HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
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<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Batis <a href="mailto:bat_geor@mail.hol.gr">bat_geor@mail.hol.gr</a>, Mon 04 Oct 1999, 18:54 GMT
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Mon 04 Oct 1999, 18:54 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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