<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] (fwd) Re: Artificial Language for MUD programmers --> <!--X-From-R13: pynjNxnatn.ah --> <!--X-Date: Fri, 26 Nov 1999 11:06:26 -0800 --> <!--X-Message-Id: E11rQel-0005pr-00@koala.kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@kanga.nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00508.html">Previous</a> | <a href="msg00511.html">Next</a> ] Thread: [ <a href="msg00663.html">Previous</a> | <a href="msg00503.html">Next</a> ] Index: [ <A HREF="author.html#00510">Author</A> | <A HREF="#00510">Date</A> | <A HREF="thread.html#00510">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</LI> <LI><em>From</em>: <A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A></LI> <LI><em>Date</em>: Fri, 26 Nov 1999 11:03:43 -0800</LI> <LI><em>cc</em>: <A HREF="mailto:alangiles#Classicfm,net">alangiles#Classicfm,net</A></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> ------- Forwarded Message From: "alangiles" <alangiles#classicfm,net> Newsgroups: alt.mud.programming Subject: Re: Artificial Language for MUD programmers Date: Thu, 25 Nov 1999 13:39:47 -0000 I have recently given permission for GILO, an artificial language that I have developed, to be used by the game Everquest, on Fennin Ro server. This is just to let you know that the offer is open to any other MUD organiser. The use of another language should add a bit of fun (and a new challenge) for the players and would mean that the designers can concentrate on the game and not worry about the time needed to develop a new language as well. I enclose a few details below for anyone else who may be interested. The language is loosely based on English and is intended to be fairly quick and easy to learn compared with natural languages (although it will still require a fair amount of work). There is an optional GILO alphabet (similar to runes) if required, a fairly extensive vocabulary and very simple grammar. I would be perfectly willing to help and advise the game organisers (eg translating a few particular phrases to get you started, producing specialist words to suit your game etc). The MUD organiser would get a ready-made artificial language to include in their game and I would get a number of people to test out my language. You can get a preview of the language on my web page at <A HREF="http://www.gilo.org">http://www.gilo.org</A>. I would be pleased to hear from anyone who may be interested. Alan Giles alangiles#Classicfm,net ------- End of Forwarded Message Quoting from the ite: --<cut>-- Gilo is an artificial language. Such a language might also be known as a Conlang, Auxiliary Language or Model Language. It follows a similar convention to English but with a simpler grammar and a classified (but no less expressive) vocabulary. In terms of language classification, Gilo is SVO (Subject, Verb, Object word order) and with a mixture of Isolating, Inflecting and Agglutinative vocabulary (as is English). In common with most other artificial languages, there is a single meaning for each word, thus avoiding both the learning difficulties and other confusion arising from multiple meanings of words. Gilo is a 'building block' language. It enables the speaker or writer to use a relatively small number of root words and put them together using simple grammatical rules to construct sentences with meanings as expressive as their own native languages. The main difference being that in Gilo they will generally be able to use shorter words, fewer in number and with a very simple and totally regular grammar. Additionally, Gilo is a much more precise language and much less open to ambiguities of meaning (which is particularly common in English). This may cause some difficulties initially with native English speakers, not through any difficulty in finding the right word to use in Gilo but in first clarifying their precise meaning in English before they translate into Gilo! --<cut>-- Now while I'm not sure of the applicability of requiring (or even explicitly supporting) players using an esperanto analogue, the potential is there for secretive social groups and it makes a heck of a better tale than merely hashing english text against a st of dipthong patterns. I'm actually a little more amused a tht level of resemblence between their alphabet (which provides obvious problems for ASCII ekyboards), and the Graffiti analogue Quikwriting at: <A HREF="http://www.mrl.nyu.edu/perlin/demos/quikwriting.html">http://www.mrl.nyu.edu/perlin/demos/quikwriting.html</A> <<Not too surprising given the cartwheel model>> -- J C Lawrence Home: claw#kanga,nu ----------(*) Other: coder#kanga,nu --=| A man is as sane as he is dangerous to his environment |=-- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00508.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00511.html">[MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00663.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00510"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00510"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 23:58 GMT </LI> <LI><strong><A NAME="00656" HREF="msg00656.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Sat 18 Dec 1999, 00:01 GMT </LI> </ul> <LI><strong><A NAME="00661" HREF="msg00661.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Sat 18 Dec 1999, 04:26 GMT <UL> <LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 18 Dec 1999, 05:36 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00510" HREF="msg00510.html">[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</A></strong>, claw <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Fri 26 Nov 1999, 19:06 GMT <LI><strong><A NAME="00503" HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 25 Nov 1999, 01:47 GMT <LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 25 Nov 1999, 00:51 GMT <UL> <LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 25 Nov 1999, 21:41 GMT <UL> <LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Mon 06 Dec 1999, 23:33 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>