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<H1>RE: [MUD-Dev] The grass is always greener in the other field</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] The grass is always greener in the other field </LI>
<LI><em>From</em>: "Sellers, Michael" &lt;<A HREF="mailto:MSellers#maxis,com">MSellers#maxis,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 17 Dec 1999 16:08:31 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
JC wrote:
&gt; Sellers, Michael &lt;MSellers#maxis,com&gt; wrote:
&gt; 
&gt; &gt; seed = location seed + (obj ID | activity ID) + your skill level
&gt; &gt; randNum = rand(seed) 
&gt; &gt; if (your skill &gt; randNum) success = TRUE;
&gt; 
&gt; &gt; Is that essentially what you were talking about?
&gt; 
&gt; Given a rand() function that will always return the same value for
&gt; the same argument, yes.  Without that you merely have a more
&gt; expensive PRNG with odd distributions -- ie little to no gain.

Right.  The ability to get the same PRN out of a PRNG given the same seed
can be extremely useful in a lot of ways, if it can be shielded from the
player.

Mike Sellers



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<li><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#kanga,nu&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 18 Dec 1999, 06:37 GMT
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<LI><strong><A NAME="00648" HREF="msg00648.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 17 Dec 1999, 23:00 GMT
<UL>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 17 Dec 1999, 23:58 GMT
</LI>
<LI><strong><A NAME="00656" HREF="msg00656.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 18 Dec 1999, 00:01 GMT
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</UL>
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Sat 18 Dec 1999, 04:26 GMT
<UL>
<LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 18 Dec 1999, 05:36 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00510" HREF="msg00510.html">[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 26 Nov 1999, 19:06 GMT
<LI><strong><A NAME="00503" HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 25 Nov 1999, 01:47 GMT
<LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 25 Nov 1999, 00:51 GMT
</LI>
</UL></BLOCKQUOTE>

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