1999Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: RE: [MUD&#45;Dev] players who "take away from the game" -->
<!--X-From-R13: Quneyrf Vhturf <puneyrf.uhturfNovtsbbg.pbz> -->
<!--X-Date: Fri, 12 Nov 1999 15:51:55 &#45;0800 -->
<!--X-Message-Id: 01BF2D3E.B1FE0460.charles.hughes#bigfoot,com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, RE: [MUD-Dev] players who "take away from the game"</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:charles.hughes#bigfoot,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00237.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00239.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00232.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00239.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00242">Author</A>
&nbsp;|&nbsp;<A HREF="#00242">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00242">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>RE: [MUD-Dev] players who "take away from the game"</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] players who "take away from the game" </LI>
<LI><em>From</em>: Charles Hughes &lt;<A HREF="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Nov 1999 18:13:20 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Friday, November 12, 1999 4:21 AM, Matthew Mihaly [SMTP:diablo#best,com] 
wrote:
&gt; On Thu, 11 Nov 1999, Charles Hughes wrote:
&gt;
&gt; &gt; Matthew Mihaly wrote:
&gt; &gt; &gt; Yeah, this is my point I guess. The players in my world are supposed
&gt; &gt; &gt; to be "heros", certainly far more powerful individually than anyone 
could
&gt; &gt; &gt; be irl. I don't like the idea of forcing someone to stand trial.
[snip]
&gt; &gt; &gt; I've actually deleted the original
&gt; &gt; &gt; e-mail now, but my main problem with all this boils down to forcing
&gt; &gt; &gt; someone to stand trial. If the people who want him to stand trial
&gt; &gt; &gt; can't force him to, why should he have to?
[snip]
&gt; &gt;
&gt; &gt; Remove no-kill areas/protections, and have characters stay in the
&gt; &gt; game even when the player isn't controlling them.  That would even
&gt; &gt; out the superior being argument.  Sorry, but I've always been fond of
&gt; &gt; "Mobs have rights too".
&gt;
&gt; Come now, that's being a bit pedantic. Who gives a damn about mobs. If
&gt; you gave a damn about them, you'd not invite players into your game to
&gt; kill them. Mobs are there to keep players entertained

You are correct, mobs are there to keep players entertained, but
it is certainly amazing how many players stop being entertained
when the mob-guildmasters are killed. (or local baker/healer/etc)

However, my point was directed more towards being able to force
a PC to stand trial.  If there is another PC or mob that is more
powerful, then they can force him to stand trial.  I'll acknowledge
that this sort of force usually results in death rather than a proper
trial &amp; punishment.

I'd prefer that trials &amp; punishment occurred in-game rather than
through admin fiat whenever possible. So, the concept of the
'hero' being far more powerful than any law just doesn't sit
well with me.  Different styles of play I guess.




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00237.html">RE: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00239.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00232.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00239.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00242"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00242"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00199" HREF="msg00199.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Nov 1999, 00:04 GMT
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Quzah <a href="mailto:quzah#hotmail,com">quzah#hotmail,com</a>, Fri 12 Nov 1999, 08:14 GMT
</LI>
<LI><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Fri 12 Nov 1999, 08:14 GMT
<UL>
<LI><strong><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 12 Nov 1999, 18:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00242" HREF="msg00242.html">RE: [MUD-Dev] players who "take away from the game"</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Fri 12 Nov 1999, 23:51 GMT
</LI>
<LI><strong><A NAME="00239" HREF="msg00239.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Fri 12 Nov 1999, 23:51 GMT
<UL>
<LI><strong><A NAME="00245" HREF="msg00245.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, 
Quzah <a href="mailto:quzah#hotmail,com">quzah#hotmail,com</a>, Sat 13 Nov 1999, 08:50 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">[MUD-Dev] ADMIN: Library goof</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 05 Nov 1999, 23:40 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">[MUD-Dev] Re: [Lib] ADMIN: Library goof</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 08 Nov 1999, 21:52 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>