1999Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] The Relationship between pkers and monster AI? -->
<!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> -->
<!--X-Date: Thu, 14 Oct 1999 11:41:45 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.4.10.9910141330140.18780&#45;100000#fnord,io.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 3806109F.5CA805E6@classic&#45;games.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] The Relationship between pkers and monster AI?</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:efindel#io,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00059.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00061.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00053.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00064.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00060">Author</A>
&nbsp;|&nbsp;<A HREF="#00060">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00060">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 13:38:24 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Thu, 14 Oct 1999, Greg Miller wrote:
&gt; Travis Casey wrote:

&gt; &gt; What's preventing you?  The fact that some players want to talk
&gt; &gt; in-character doesn't stop you from talking out-of-character to other
&gt; &gt; players -- or even to those players, if they're agreeable to it.  If
&gt; &gt; you want *all* socialization to be direct, why bother having
&gt; &gt; "characters" at all?
&gt; 
&gt; Because it's a game, and characters are a suitable mechanic for a
&gt; certain class of games. Take the class of video games known as "vertical
&gt; shooters"... They generally have a space ship/super fighter/whatever
&gt; with which you blast the enemy. Why, since nobody roleplays in those
&gt; games? Because controlling that ship is an entertaining mechanic in the
&gt; game.

There's a difference between "Player X's piece" in a game and a character.
In the games which you mention, the ships are no more "characters" than a
game piece in Monopoly is.  Similarly, one doesn't have a "character" in
Doom -- you have a game piece which is your representative in the game.

"Character" to me implies that there is supposed to be some degree of
characterization -- i.e., that the "character" is supposed to act
differently than the "player" might in the same circumstances.  Without
that, a "character" is nothing more than a game piece, and there's no real
point in distinguishing between the"character" and the player.

That's the sense in which I meant my comment -- if all socialization is
directly between players, all you have are game pieces.  There's nothing
intrinsically wrong with that, but why call them "characters" in that
case?

&gt; &gt; In my own experience, most mud players have never *tried* roleplaying.
&gt; &gt; Thus, they can't know whether it would be fun for them or not.
&gt; 
&gt; Most have never tried suicide, either, but they have an idea of what
&gt; it's about.

Correction:  they *think* they know what it's about.  Unfortunately, many
"roleplayers" on muds are very bad examples -- especially some of those
who are most vocal about it.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_) 




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller &lt;gmiller#classic-games,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00059.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00061.html">RE: [MUD-Dev] patents and muds</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00064.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00060"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00060"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 15 Oct 1999, 22:25 GMT
</LI>
</ul>
<LI><strong><A NAME="00046" HREF="msg00046.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
<LI><strong><A NAME="00049" HREF="msg00049.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
<UL>
<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 Oct 1999, 18:41 GMT
<UL>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 21:29 GMT
<UL>
<LI><strong><A NAME="00065" HREF="msg00065.html">[MUD-Dev] Pueblo</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Thu 14 Oct 1999, 21:58 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Pueblo</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Thu 14 Oct 1999, 22:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Coolmud</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Thu 14 Oct 1999, 02:33 GMT
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>