1999Q4/
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<H1>Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 18 Nov 1999 14:35:59 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 18 Nov 1999, David Bennett wrote:
&gt; Discworld collects these statistics too, we post them up on our web page:
&gt; <A  HREF="http://discworld.imaginary.com:5678/stats.html">http://discworld.imaginary.com:5678/stats.html</A>

Very nice looking charts.

I notice that Discworld seems to experience very steady player levels:
your peak-to-trough on a daily basis seems to be 100 to 130, which is
a pretty small range.  Do you attribute this to having an even distribution
of players around the world (and thus the californias are logging on just
as the europeans are logging off?) or do you simply have players that play 20
hours a day? :)

Adam W.





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<li><strong><A NAME="00392" HREF="msg00392.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>
<ul compact><li><em>From:</em> "David Bennett" &lt;ddt#discworld,imaginary.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00345" HREF="msg00345.html">Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 18 Nov 1999, 07:34 GMT
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<LI><strong><A NAME="00355" HREF="msg00355.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code baseinquiry)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 18 Nov 1999, 07:44 GMT
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<LI><strong><A NAME="00362" HREF="msg00362.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 18 Nov 1999, 17:00 GMT
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<LI><strong><A NAME="00373" HREF="msg00373.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 18 Nov 1999, 19:36 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Nov 1999, 22:24 GMT
<UL>
<LI><strong><A NAME="00392" HREF="msg00392.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code  base inquiry)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Fri 19 Nov 1999, 06:08 GMT
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<LI><strong><A NAME="00382" HREF="msg00382.html">Re: Player statistics calculation (Was: Re: [MUD-Dev] code base inquiry)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Nov 1999, 22:00 GMT
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<LI><strong><A NAME="00370" HREF="msg00370.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 18 Nov 1999, 18:23 GMT
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</ul>
<LI><strong><A NAME="00328" HREF="msg00328.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 18 Nov 1999, 00:37 GMT
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