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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: "Ilya, Game Commandos" &lt;<A HREF="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Nov 1999 21:34:21 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Sun, 13 Sep 1998 20:49:38 -0400, Philip Loguinov -- Draymoor wrote:

))
))&gt;  Ilya, Game Commandos     <A  HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A>    wrote:
))&gt;I plan to strongly espouse that the hobbyist community dump
))&gt;all of the restricted code bases (the DIKU line, nearly all the LPC line,
))&gt;and just about everybody else actually!)
))&gt;and to find one that could be used commercially -- assuming the
))&gt;offering is good enough of course.
))
))Please explain why you want people to drop very solid source
))codes simply because you are upset you can't use them to make
))money.  These source codes are provided to people who want to
))run a mud for fun to save them work. Why would people who
))mud/run muds for a _hobby_ drop source codes provided to them
))under no cost or expectation. The only reason i can see is to force
))people to use commercial code bases, code from scratch, or play
))commercial muds
))
))-Philip Loguinov

I think earlier responses to your rather unpleasant and
post were pretty good, so I'll just settle for a few notes:

1 - I am not upset at all that these cannot be used to make money.

2 - I know of far too many people who quit the admin/imp side of
     mudding but wouldn't have if they might have been able at least
     to ask for donations, or possibly charge a small fee.

3 - As far as I am concerned, people who wish to continue using
     the restricted code bases are totally free to do so.

But for those of us who probably won't be hired for the next
EverQuest, UO, Asheron's Call, or even Dragon Realms project,
I submit that it would be better for all of us if more and better
options were available without these restrictions.  There are
many who could write it from scratch, and many are doing so.

But there are plenty who could not, though they would still
be able to make modifications and do quite well.  These people
could benefit from a stronger emphasis on the code bases which
give the greater freedom to charge, or not, to ask for donations,
or not, to perhaps even make back a few dollars, or not.

As it is, the restricted code bases do not give this option.

--
  Ilya, Game Commandos     <A  HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A>     





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<li><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk@attglobal.net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ben Greear <a href="mailto:greear@cyberhighway.net">greear@cyberhighway.net</a>, Wed 17 Nov 1999, 05:36 GMT
</LI>
</ul>
<LI><strong><A NAME="00276" HREF="msg00276.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Wed 17 Nov 1999, 02:18 GMT
</LI>
</ul>
<LI><strong><A NAME="00279" HREF="msg00279.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Robert Green <a href="mailto:mooncrow@lava.net">mooncrow@lava.net</a>, Wed 17 Nov 1999, 02:18 GMT
</LI>
</ul>
<LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
cg <a href="mailto:cg@ami-cg.GraySage.Edmonton.AB.CA">cg@ami-cg.GraySage.Edmonton.AB.CA</a>, Tue 16 Nov 1999, 02:37 GMT
</LI>
<LI><strong><A NAME="00267" HREF="msg00267.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Tue 16 Nov 1999, 05:40 GMT
<UL>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Tue 16 Nov 1999, 21:19 GMT
<UL>
<LI><strong><A NAME="00275" HREF="msg00275.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Tue 16 Nov 1999, 23:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Wed 17 Nov 1999, 05:36 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00257" HREF="msg00257.html">[MUD-Dev] MudWords.com</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 16 Nov 1999, 01:17 GMT
</UL></BLOCKQUOTE>

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