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<H1>Re: [MUD-Dev] Dynamic muds</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Dynamic muds</LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 4 Oct 1999 14:33:21 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 2 Oct 1999, Marian Griffith wrote:

&gt; &gt; Indeed so.  Any hints beyond dynamic descriptions on how to get
&gt; &gt; good atmosphere?  I'm specifically thinking of a dark/brooding
&gt; &gt; atmosphere.
&gt; 
&gt; Read the master. He was very good at creating that kind of atmosphere
&gt; you are after.  Of course  that will force you  to violate just about
&gt; every rule of room description writing that the purist argue for.

Umm... "read the master" isn't very helpful -- who do you mean?  Tolkein?
Lovecraft?  Dunsany?  Zelazny?  All of them created very atmospheric
descriptions, and there are dozens of other authors I haven't mentioned
there...

And, BTW, authors do not violate the rules of good mud description --
mainly because they control the characters as well as the world, so they
can describe feelings on the parts of those characters without stepping on
a player's freedom to decide how his/her character reacts.

You can create atmospheric descriptions without doing that, or by doing it
very subtly -- it's harder that way, but IMHO, it's a better way to go.

I'll try to post with some hints later, but at the moment, my wife's on
the way to pick me up, so I don't have much time to write.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_) 




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<li><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Dynamic muds</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Oct 1999, 19:48 GMT
<UL>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 Oct 1999, 22:08 GMT
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<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 Oct 1999, 17:59 GMT
<UL>
<LI><strong><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 04 Oct 1999, 21:56 GMT
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