<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Battle Systems --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Mon, 04 Oct 1999 21:19:26 -0700 --> <!--X-Message-Id: Pine.BSF.4.10.9910041939460.1934-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000f01bf0eb2$c65e4e60$bb4218d4@rross --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Battle Systems</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00018.html">Previous</a> | <a href="msg00020.html">Next</a> ] Thread: [ <a href="msg00013.html">Previous</a> | <a href="msg00052.html">Next</a> ] Index: [ <A HREF="author.html#00019">Author</A> | <A HREF="#00019">Date</A> | <A HREF="thread.html#00019">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Battle Systems</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Battle Systems</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Mon, 4 Oct 1999 19:40:33 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 4 Oct 1999, Richard Ross wrote: > > Philip Loguinov -- Draymoor wrote: > > > > Basicly, get rid of the auto attack function in a battle. > > If two players initiate combat, then don't do anything, nothing will > happen. > > They will dance arround each other and thats it. > > This reminds me of the ancient Japanese samurai, whose duels would consist > of standing before each other, each waiting to react to the other's move. > Eventually one would either concede defeat and walk away (not a blow > exchanged), or one would strike (9 times out of 10 causing a critical or > mortal wound in the first attack). If the fight continued (rare) it would > be a fluffy of blows and blocks until one samurai was left standing. > > Of course, in mass combat a samurai was a killing machine, cutting a swathe > through the enemy. None of the above applied, and usually only sheer weight > of numbers (or another samurai) would stop him. > > That little historical tidbit was to demonstrate that Philip's system would > work great in duels (between players or intelligent monsters), but falls > down on mass combat. Of course, not everyone likes mass-combat in > "musterisks". Um, all that demonstrates is that it worked well in real life. Because something works well in real life doesn't mean it's going to work well in a text based medium. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></STRONG> <UL><LI><EM>From:</EM> "Richard Ross" <rross#rross,eurobell.co.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00020.html">[MUD-Dev] ADMIN: Explanation of DevMUD vs MUD-Dev and a minor note</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00019"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00019"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 05 Oct 1999, 23:17 GMT </LI> </ul> </LI> <LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 04 Oct 1999, 06:03 GMT <UL> <LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] Battle Systems</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 18:54 GMT <UL> <LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></strong>, Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT <UL> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Battle Systems</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="00052" HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Battle Systems</A></strong>, Batis <a href="mailto:bat_geor#mail,hol.gr">bat_geor#mail,hol.gr</a>, Mon 04 Oct 1999, 18:54 GMT </LI> <LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Battle Systems</A></strong>, Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Mon 04 Oct 1999, 18:54 GMT <UL> <LI><strong><A NAME="00051" HREF="msg00051.html">Re: [MUD-Dev] Battle Systems</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>