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<H1>Re: [MUD-Dev] Battle Systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Battle Systems</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 4 Oct 1999 19:40:33 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Mon, 4 Oct 1999, Richard Ross wrote:

&gt; &gt; Philip Loguinov -- Draymoor wrote:
&gt; &gt;
&gt; &gt; Basicly, get rid of the auto attack function in a battle.
&gt; &gt; If two players initiate combat, then don't do anything, nothing will
&gt; happen.
&gt; &gt; They will dance arround each other and thats it.
&gt; 
&gt; This reminds me of the ancient Japanese samurai, whose duels would consist
&gt; of standing before each other, each waiting to react to the other's move.
&gt; Eventually one would either concede defeat and walk away (not a blow
&gt; exchanged), or one would strike (9 times out of 10 causing a critical or
&gt; mortal wound in the first attack).  If the fight continued (rare) it would
&gt; be a fluffy of blows and blocks until one samurai was left standing.
&gt; 
&gt; Of course, in mass combat a samurai was a killing machine, cutting a swathe
&gt; through the enemy.  None of the above applied, and usually only sheer weight
&gt; of numbers (or another samurai) would stop him.
&gt; 
&gt; That little historical tidbit was to demonstrate that Philip's system would
&gt; work great in duels (between players or intelligent monsters), but falls
&gt; down on mass combat.  Of course, not everyone likes mass-combat in
&gt; "musterisks".

Um, all that demonstrates is that it worked well in real life. Because
something works well in real life doesn't mean it's going to work well in
a text based medium.
--matt




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<LI><STRONG><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></STRONG>
<UL><LI><EM>From:</EM> "Richard Ross" &lt;rross#rross,eurobell.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 05 Oct 1999, 23:17 GMT
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<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 04 Oct 1999, 06:03 GMT
<UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT
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<LI><strong><A NAME="00052" HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
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<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Batis <a href="mailto:bat_geor#mail,hol.gr">bat_geor#mail,hol.gr</a>, Mon 04 Oct 1999, 18:54 GMT
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re: [MUD-Dev] Battle Systems</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
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</UL>
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</UL></BLOCKQUOTE>

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