1999Q4/
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<H1>Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Nov 1999 17:13:28 -0600 (CST)</LI>
<LI><em>cc</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 11 Nov 1999, Sellers, Michael wrote:

&gt; And, to return to the previous discussion, if a bug is known and someone
&gt; repeatedly uses it to their own advantage, well, they deserve whatever they
&gt; get in the end.

What I've done in the past is plant an outrageous item somewhere near the 
person's logout room, as a test. If they exploit it, it'll have some 
undocumented features about it, which might result in a freeze or 
something.

-Holly



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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00253" HREF="msg00253.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>
<ul compact><li><em>From:</em> Balthazaar/BalthMURP &lt;balthmurp@mediaone.net&gt;</li></ul>
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<UL><LI><EM>From:</EM> "Sellers, Michael" &lt;MSellers@maxis.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00244" HREF="msg00244.html">[MUD-Dev] GEL -- A New Approach to Online Interactive 3D</A></strong>, 
claw <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 13 Nov 1999, 05:29 GMT
<LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game"	)</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes@bigfoot.com">charles.hughes@bigfoot.com</a>, Fri 12 Nov 1999, 23:51 GMT
<LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] ColdC/ColdCore</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Fri 12 Nov 1999, 18:23 GMT
<LI><strong><A NAME="00221" HREF="msg00221.html">bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Thu 11 Nov 1999, 23:05 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Thu 11 Nov 1999, 23:18 GMT
<UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Balthazaar/BalthMURP <a href="mailto:balthmurp@mediaone.net">balthmurp@mediaone.net</a>, Mon 15 Nov 1999, 19:13 GMT
<UL>
<LI><strong><A NAME="00254" HREF="msg00254.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Mon 15 Nov 1999, 20:45 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Balthazaar/BalthMURP <a href="mailto:balthmurp@mediaone.net">balthmurp@mediaone.net</a>, Tue 16 Nov 1999, 02:37 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: bugs (was RE: [MUD-Dev] players who "take away from the game")</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Thu 11 Nov 1999, 23:49 GMT
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</UL></BLOCKQUOTE>

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