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<H1>Re: [MUD-Dev] The grass is always greener in the other field</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The grass is always greener in the other field </LI>
<LI><em>From</em>: "Charles Hughes" &lt;<A HREF="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 16 Dec 1999 14:47:40 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
*This message was transferred with a trial version of CommuniGate(tm) Pro*

Raph Koster wrote:
&gt; &gt; J C Lawrence wrote:
&gt;
&gt; &gt; stash.  Its rather sad that UOL's limited world size and population
&gt; &gt; density simply prevent hiding of objects in obscure locations.
&gt;
&gt; No, it isn't. It's a blessing, in that it means we can tackle the problem
&gt; with a localized solution targeted at house storage. Because the real
&gt; problem is database bloat. It's what has always brought full world-state
&gt; muds to their knees, and UO is no exception, suffering from long backup
&gt; times, huge backup sizes, and lower responsiveness because of gigabytes
&gt; worth of useless crap stored away in houses. Don't underestimate just how
&gt; much people want to keep around that serves no valid game purpose. Being
&gt; able to stash it somewhere where it won't be found isn't going to help you
&gt; the admin any. :)

When I'm playing (not UO, but other muds) I really like the exploring
aspect.  Finding rare items (a blue rose, a spinning top, etc) is a lot of
fun - nobody is really hunting for the item, it has no in-game purpose,
and it's only there to add flavor.  After I get a rare item, I tend to keep
it until I'm forced to give it up or I give it away as a present.  Sure,
it's
worthless crap, but it allows some roleplaying.

So, as one of those people who likes to hoard, may I offer an alternative?
If an item serves no valid game purpose, then making it easily available
but with a very short decay if not in a player's direct possession, is a
better way of handling the item.  IMO, of course.

There is, of course, another way - the group object.  This has probably
been discussed to death here.  Just an object that claims it is "a dozen
eggs",
"a pile of coins", "about a hundred longswords".  Database storage
for multiple identical items is reduced to simply storage for one item
with a counter. Of course, the downside is that you have to be able
to handle such objects.





_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>
<ul compact><li><em>From:</em> Timothy Dang &lt;tdang#U,Arizona.EDU&gt;</li></ul>
<li><strong><A NAME="00611" HREF="msg00611.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<LI><STRONG><A NAME="00605" HREF="msg00605.html">RE: [MUD-Dev] The grass is always greener in the other field</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 26 Nov 1999, 20:57 GMT
<UL>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 26 Nov 1999, 21:20 GMT
</LI>
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 16 Dec 1999, 04:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00605" HREF="msg00605.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 16 Dec 1999, 17:31 GMT
<UL>
<LI><strong><A NAME="00606" HREF="msg00606.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Thu 16 Dec 1999, 20:56 GMT
<UL>
<LI><strong><A NAME="00611" HREF="msg00611.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 16 Dec 1999, 22:15 GMT
<UL>
<LI><strong><A NAME="00633" HREF="msg00633.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 17 Dec 1999, 01:29 GMT
<UL>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 17 Dec 1999, 04:04 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Timothy Dang <a href="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</a>, Fri 17 Dec 1999, 00:21 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</UL></BLOCKQUOTE>

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