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<H1>RE: [MUD-Dev] The grass is always greener in the other field</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] The grass is always greener in the other field </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 16 Dec 1999 18:41:35 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


Cynbe ru Taren said:



&gt; I think that this problem (storage of objects that are being hoarded or

&gt; otherwise stored away, outside of common day-to-day usage) can be solved
on

&gt; the technology side of things.



Design IS technology. :) Meaning, virtually every problem associated with
mud design is a design issue as well as a technology issue, and vice versa.



&gt;   This is surely a problem for a system that

&gt; attempts to load the entire DB into memory.  A disk-based system wouldn't

&gt; have this problem. 



Sure it would. It just has different consequences. Any way you slice it, it
is to an admin's advantage to minimize footprint in memory and on disk.



&gt; A log-structured would appear to be potentially beneficial here as only

&gt; changes would need to be saved, making incremental backups much easier.

&gt; That introduces a few extra issues: collapsing the logs, etc, but those
are

&gt; all well researched.  This would may not be a good solution for all of the

&gt; database needs as the log files could end up being far larger than the
usual

&gt; DB files, if the objects were involved in frequent state changes.



There's also speed issues.



&gt; Another potential solution might be to use separate databases for varying

&gt; types of classes of objects.  In this way, you can store things like homes

&gt; in a separate DB which has a set of policies aimed at providing a more

&gt; optimal storage strategy.



Yep.



-Raph



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 16 Dec 1999, 23:35 GMT
</LI>
<LI><strong><A NAME="00622" HREF="msg00622.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 17 Dec 1999, 00:27 GMT
</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 17 Dec 1999, 00:27 GMT
</LI>
<LI><strong><A NAME="00628" HREF="msg00628.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 17 Dec 1999, 01:01 GMT
</LI>
<LI><strong><A NAME="00626" HREF="msg00626.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 17 Dec 1999, 01:01 GMT
</LI>
<LI><strong><A NAME="00634" HREF="msg00634.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 17 Dec 1999, 04:04 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00510" HREF="msg00510.html">[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 26 Nov 1999, 19:06 GMT
<LI><strong><A NAME="00503" HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 25 Nov 1999, 01:47 GMT
<LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 25 Nov 1999, 00:51 GMT
</LI>
</UL></BLOCKQUOTE>

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