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<H1>Re: [MUD-Dev] Languages for MUD drivers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages for MUD drivers</LI>
<LI><em>From</em>: Jo Dillon &lt;<A HREF="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sun, 21 Nov 1999 11:33:58 +0000</LI>
<LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
J C Lawrence (claw#cp,net) spake thusly:
&gt; Area distribution assumes a reasonably even spread of activity.
&gt; 
&gt; Event distribution assumes that events can be distributed such that
&gt; minimal synch is required between nodes.
&gt; 
&gt; Both fail miserably with flash crowds.

  Perhaps you could have some sort of model whereby servers held copies
of the borders between them - so server A has some idea of server B's
outlying territory (assuming a model where each server controls a geographic
area). You limit the number of people allowed inside a single location in
the world (so the flash crowd can never get /really/ big - which is realistic;
you can't fit 500 people in a broom cupboard). If a flash crowd develops,
the server they're on contracts the area it deals with to those few rooms
containing the (manageable) crowd. The neighbouring servers temporarily take
over the neighbouring territory to keep the load on the crowd server down.
Of course you'd have to keep the servers in synch all the time in order to be
ready for a flash crowd to develop.

-- 

	Jo





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<li><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00288" HREF="msg00288.html">RE: [MUD-Dev] Languages for MUD drivers</A></STRONG>
<UL><LI><EM>From:</EM> "Ian Macintosh" &lt;iman@issystems.co.nz&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] Languages for MUD drivers</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller &lt;gmiller@classic-games.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] Languages for MUD drivers</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw@cp.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Languages for MUD drivers</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 18 Nov 1999, 18:23 GMT
<UL>
<LI><strong><A NAME="00418" HREF="msg00418.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:01 GMT
</LI>
</ul>
<LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 19 Nov 1999, 00:30 GMT
<UL>
<LI><strong><A NAME="00430" HREF="msg00430.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Jo Dillon <a href="mailto:emily@thelonious.new.ox.ac.uk">emily@thelonious.new.ox.ac.uk</a>, Sun 21 Nov 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00449" HREF="msg00449.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Mon 22 Nov 1999, 20:25 GMT
<UL>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 20:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00308" HREF="msg00308.html">RE: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Laurent Bossavit <a href="mailto:bossavit@cybercable.fr">bossavit@cybercable.fr</a>, Wed 17 Nov 1999, 21:25 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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