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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: MUD Development List <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: Rahul Sinha <<A HREF="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</A>></LI>
<LI><em>Date</em>: Thu, 23 Dec 1999 15:01:19 -0500 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 23 Dec 1999, J C Lawrence wrote:
> On Thu, 23 Dec 1999 04:11:57 -0500 (EST)
> Rahul Sinha <rsinha#glue,umd.edu> wrote:
>
> > The threads process queued commands coming from players, then
> > block until the next tick strikes.
>
> Why tick based? Why have any sort of fixed polling loop?
? no polling involved; select() doing that, no the ticks are just to
provide for various zones not getting desynced. Ideally you don't
timetravel when you walk from Bogosville to Bogoton ;-)
(hmmm prob another thread to select off the eventd <--> SSC connections.
question, for that many connections, would UDP be a better idea than TCP?
one way or another, eventd will be monolithic, no concurrency, so then you
have 100+ sockets open... blech)
-RS
Rahul Sinha
Computer Science/ Government,
University Of Maryland College Park
AIM: qui dire ICQ: 9738191 (301)935-5542
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw@kanga.nu></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] PGP player certificates (was: collecting ideas...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00753" HREF="msg00753.html">[MUD-Dev] PGP player certificates (was: collecting ideas...)</A></strong>,
Wesley W. Terpstra <a href="mailto:terpstra@iota.dhs.org">terpstra@iota.dhs.org</a>, Thu 23 Dec 1999, 05:39 GMT
<UL>
<LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] PGP player certificates (was: collecting ideas...)</A></strong>,
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Thu 23 Dec 1999, 17:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 07:50 GMT
</LI>
<LI><strong><A NAME="00765" HREF="msg00765.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 23 Dec 1999, 17:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Thu 23 Dec 1999, 20:50 GMT
<UL>
<LI><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Fri 24 Dec 1999, 20:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00778" HREF="msg00778.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Thu 23 Dec 1999, 23:44 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Classes and Races and more (a BIG list) (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 21 Dec 1999, 01:24 GMT
<UL>
<LI><strong><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</A></strong>,
Richard Ross <a href="mailto:rross@rross.eurobell.co.uk">rross@rross.eurobell.co.uk</a>, Tue 21 Dec 1999, 17:38 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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