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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: Rahul Sinha <<A HREF="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</A>></LI>
<LI><em>Date</em>: Wed, 22 Dec 1999 22:18:04 -0500 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 22 Dec 1999, Greg Miller wrote:
> "Wesley W. Terpstra" wrote:
> > There are several of us. One of us will be writing the client and telling
> > the server programmers what he wants for the protocols etc.
> > So, I have no problems with shunting work on him. :-)
> > We had planned on the actual gui being customizable between worlds, but
> > for the first server we would have a birds eye view like Ultima 6. (great
> > game!)
>
> I made the mistake with Tradewars: TNE of having the interface
> hard-coded in the client in early versions. Having to download a new
> client version nearly every time the server is updated is not a good
> thing.
interface agnosticism is a Good Thing ;-)
on a related note, wes, do you plan to allow for text-user access?
>
> > Yes, I know. But making it have a gui already forces our hand, so why not
> > suck on their processor to lighten the servers burden?
>
> If you can do that without downloading any information to the client
> that's not supposed to be available to the player, and without having
> the server trust the results of any client-side computations, go for it.
which means you can only offload graphics computations, or some physics if
you don't mind that lag will make your players "hop"
> > Cool 'eh? This is why I want to know if anyone has already done this or
> > whether I can stamp my name on it. ;-)
>
> I'm not aware of anyone who's done this, nor even wanted to.
this sounds like Everquest...
except for the internal MUD language portion...
-RS
Rahul Sinha
Computer Science/ Government,
University Of Maryland College Park
AIM: qui dire ICQ: 9738191 (301)935-5542
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<li><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> "Wesley W. Terpstra" <terpstra@iota.dhs.org></li></ul>
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<LI><STRONG><A NAME="00731" HREF="msg00731.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller <gmiller@classic-games.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00728" HREF="msg00728.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 00:34 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Wesley W. Terpstra <a href="mailto:terpstra@iota.dhs.org">terpstra@iota.dhs.org</a>, Wed 22 Dec 1999, 20:57 GMT
<UL>
<LI><strong><A NAME="00731" HREF="msg00731.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Thu 23 Dec 1999, 05:39 GMT
<UL>
<LI><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Wesley W. Terpstra <a href="mailto:terpstra@iota.dhs.org">terpstra@iota.dhs.org</a>, Thu 23 Dec 1999, 17:00 GMT
<UL>
<LI><strong><A NAME="00768" HREF="msg00768.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 17:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 00:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>,
Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Thu 23 Dec 1999, 05:36 GMT
</LI>
</ul>
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