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<H1>[MUD-Dev] Re: Biosystems & simulation [RAMBLE]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Biosystems & simulation [RAMBLE]</LI>
<LI><em>From</em>: Ben Greear <<A HREF="mailto:greearb#candelatech,com">greearb#candelatech,com</A>></LI>
<LI><em>Date</em>: Thu, 16 Dec 1999 18:22:21 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
J C Lawrence wrote:
>
> On Fri, 10 Dec 1999 16:09:52 -0800 (PST)
> Marc Hernandez <marc#ias,jb.com> wrote:
>
> > On Thu, 9 Dec 1999, Dundee wrote:
>
> > Faking is certainly good when you have a commercial deadline or
> > somesuch, but this is MUD-DEV. Who knows what can be accomplished
> > with more complete simulations?
>
> Ahem. Let's not take ourselves too seriously, Okay?
>
> While this is MUD-Dev, and we do tend to stretch the limits of
> conceivability and infinitely distant possibility far more often
> than we probably should, that doesn't mean we also can't just trot
> out, discuss, and implement nice, safe, well known and
> unimaginatively workable solutions that just do the job cheaply and
> efficiently.
Yeah, the cheapest, cheesiest solution -- implemented is almost always
better than the perfect complex one that you never quite get to boot :)
<RAMBLE>
Speaking of unbootable ideas:
I have pondered in the past making a system that basically tried to
mimic the macro properties of the universe/solar system (ie ignore
the thing that is the next order of magnitude bigger).
I wanted to, for instance, plug in chemical makeup, mass, orbit characteristics,
sun statistics, and have a planet generated. To take it farther, just do a
spinning disc and let it create the planets from that! As far as object/energy
interactions, I think that you could get away with just saying: fuel X in engine
Y can produce thrust characteristics Z. (Ignore the chemistry & rocket science.)
Macro effects, like global warming and resource depletion could be modeled easily,
as long as you took lots of short-cuts.
If you could just get this basic system working and stable (and somewhat dynamic
& interesting), I believe you could customize a great number of things on top of it.
You could trade in comodities, mine asteroids, be a real pirate, invade & colonize,
and/or do ship-to-ship combat (hand to hand is to complex to do it right, but geometric
ships and well defined weapons shouldn't be too hard.) Or run out of fuel on a distant
rock, with no battery power to communicate back home, and only enough food for a month
or two..real time!!
Oh, and every object needs a unique identifier, galaxy wide, and wouldn't it be cool
to distribute the servers (one per solar system?) so you could do the gravity
& trajectory calculations in real-time? The system should never reboot from scratch,
once there is a change, it cannot be un-done by a magic reboot. This means huge,
and rapidly updated database, with a heinous amount of code to keep it both fast
and reasonably synchronized, at least to the point where it can boot up again.
And of course, a predictive, and 3-d graphics accelerated, client that can somehow
implement this beautiful thing over 56k!
If I only had more time!!
</RAMBLE>
--
Ben Greear (greearb#candelatech,com) <A HREF="http://scry.wanfear.com/~greear">http://scry.wanfear.com/~greear</A>
Author of ScryMUD: scry.wanfear.com 4444 (Released under GPL)
<A HREF="http://scry.wanfear.com">http://scry.wanfear.com</A>
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
</PRE>
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<LI><STRONG><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG>
<UL><LI><EM>From:</EM> Marc Hernandez <marc#ias,jb.com></LI></UL></LI>
<LI><STRONG><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw#cp,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00583" HREF="msg00583.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 10 Dec 1999, 16:50 GMT
</LI>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>,
Douglas Couch <a href="mailto:dscouch#purdue,edu">dscouch#purdue,edu</a>, Fri 10 Dec 1999, 17:04 GMT
</LI>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>,
Marc Hernandez <a href="mailto:marc#ias,jb.com">marc#ias,jb.com</a>, Fri 10 Dec 1999, 23:23 GMT
<UL>
<LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>,
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 17 Dec 1999, 00:33 GMT
<UL>
<LI><strong><A NAME="00631" HREF="msg00631.html">[MUD-Dev] Re: Biosystems & simulation [RAMBLE]</A></strong>,
Ben Greear <a href="mailto:greearb#candelatech,com">greearb#candelatech,com</a>, Fri 17 Dec 1999, 01:10 GMT
</LI>
</UL>
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</UL>
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</ul>
</ul>
</LI>
<LI><strong><A NAME="00564" HREF="msg00564.html">[MUD-Dev] Garbage Collection</A></strong>,
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Thu 09 Dec 1999, 12:53 GMT
<LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] AI's in MUDS and Online Gaming</A></strong>,
IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Thu 09 Dec 1999, 04:46 GMT
<UL>
<LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 09 Dec 1999, 05:11 GMT
<UL>
<LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>,
IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Thu 09 Dec 1999, 05:42 GMT
</LI>
</UL>
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