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<H1>[MUD-Dev] Re: A little help</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: A little help</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 29 Sep 1998 19:09:32 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Ling wrote:
&gt; 
&gt; On Tue, 29 Sep 1998, Robert Woods wrote:
&gt; 
&gt; &gt; A method that I have seen that encourages this well is having different
&gt; &gt; ranks of immortals, based on achievement.

[snip]

&gt; I find this 'tried-and-tested' heirarchy ironic, given that most (large)
&gt; businesses strive for an open management style, as flat as is possible.
&gt; Bear in mind what management knowledge I know is from various lectures and
&gt; videos I've been forced to take in as opposed to first hand experience.

An interesting approach I used on the first mud I helped to design (Eternal
Confict) was to have levels 1-49 as normal 'mortal' levels and levels 50-100 
as 'avatar' levels.  Level 101 was Implementor, whilst level 100 'avatars' 
could be given various imm powers (including the ability to become truely 
immortal).  This created a very flat immortal heirarchy, but proved somewhat 
unwieldy in the long run.

God Wars went for 6 immortal levels, partitioned as follows:

* Builder:     Lowest level, basic stuff only (mainly for building).
* Quest Maker: A few extra commands to help in running quests.
* Enforcer:    Watch over/help out the lower imms, help out players.

* Judge:       Most of the imms powers (without coded restrictions).
* High Judge:  As above, plus system commands (reboot, shutdown, etc).
* Implementor: Top level.

Note the gap between Enforcer and Judge - Anything below judge had many coded
restrictions to help prevent cheating, thus to reach 'Judge' level required
proving oneself trustworthy.  Once again I found this system somewhat unwieldy,
although for the opposite reasons as Eternal Conflict.

The Dark City heirarchy is still not finalised, but currently looks like this:

* Ambassador:  Very basic stuff - guests from other muds who want to chat.
* Builder:     Terraforming commands.
* Architect:   As above + can allocate locations of world to builders.
* Storyteller: Top level.

I'm considering dropping the builders and Architects altogether, but for now
I'll leave them in.  It seems I've come a full circle back to where I started ;)

I think the number of immortal levels really depends on how many immortals
you have.

KaVir.


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<LI><STRONG><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01351" HREF="msg01351.html">[MUD-Dev] Re: A little help</A></strong>, 
Robert Woods <a href="mailto:rwoods#honors,unr.edu">rwoods#honors,unr.edu</a>, Tue 29 Sep 1998, 08:36 GMT
<UL>
<LI><strong><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 13:43 GMT
<UL>
<LI><strong><A NAME="01355" HREF="msg01355.html">[MUD-Dev] Re: A little help</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 14:14 GMT
<UL>
<LI><strong><A NAME="01356" HREF="msg01356.html">[MUD-Dev] Re: A little help</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 15:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01359" HREF="msg01359.html">[MUD-Dev] Re: A little help</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 29 Sep 1998, 18:05 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01357" HREF="msg01357.html">[MUD-Dev] Re: A little help</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Tue 29 Sep 1998, 17:06 GMT
<UL>
<LI><strong><A NAME="01360" HREF="msg01360.html">[MUD-Dev] Re: A little help</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 29 Sep 1998, 18:08 GMT
<UL>
<LI><strong><A NAME="01364" HREF="msg01364.html">[MUD-Dev] Re: A little help</A></strong>, 
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Tue 29 Sep 1998, 19:11 GMT
<UL>
<LI><strong><A NAME="01368" HREF="msg01368.html">[MUD-Dev] Re: A little help</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 20:12 GMT
</LI>
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</UL></BLOCKQUOTE>

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