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<H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Sat, 1 Aug 1998 22:19:03 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu 30 Jul, J C Lawrence wrote:

&gt; cat &lt;cat#bga,com&gt; wrote:

&gt; &gt; Instead of the interesting debate on whether or not it is or might
&gt; &gt; be truly "necessary" to strike someone to deal with problems in an
&gt; &gt; environment where combat and fighting aren't built into the code,

Personally I even think it is a questionable response in games that
-do- have combat built in, but perhaps that is just me.

&gt; &gt; the responses from various people drifted right back into the
&gt; &gt; question of whether it is or isn't necessary in an environment that
&gt; &gt; DOES have combat built in, and is in a setting (like medieval
&gt; &gt; fantasy) where combat is normal and expected.  It seems this is the
&gt; &gt; only kind of setting people here really want to talk about.

&gt; It is always easier to deal with familiar ground than foreign.  This
&gt; is no surprise.  If there's a specific point you want discussed you
&gt; need to play thead cop and constantly steer the discussion back to the
&gt; topic of choice.  The natural tendency is for each to tend to his own
&gt; hobby horse.

*grin* which suggests this list is more like the newsgroups than most
are willing to admit...

&gt; &gt; I mean, really - isn't anyone else capable of seeing it as extremist
&gt; &gt; and ludicrous to think of striking people as universally necessary,
&gt; &gt; rather than just necessary in certain specific types of
&gt; &gt; environments?  Besides Marian, that is.

*curtsey*

&gt; Again, there are at least two base viewpoints; the macro and the micro
&gt; vision:

&gt;   The VR service (or whatever collective term you want to apply to it)
&gt; has a basic function.  
&gt;     1) You can look the the service as a collection of individual
&gt; services each of which in its own arena has primacy with the service
&gt; as acting as framework or backdrop for the collected sub-services.
&gt;     2) You can also look at it such that the framework itself has the
&gt; primacy and the component services are lesser-than if not individually
&gt; almost insignificant.
&gt; The contrast is between the VR service as a collection of features
&gt; which happen to be collected (#1), or a world which happens to enclude
&gt; features (#2).  Do you use the VR service to take advantage of
&gt; specific features or venues it offers (eg the Photography SIG), or do
&gt; you use the VR service to manipulate and use the features it provides
&gt; as building blocks or tools?  What is yor focus?  The internal
&gt; feature/social_group/SIG/whatever, or the service/world as a whole and
&gt; your function in it?
&gt; They're not mutually exclusive of course, tho they are often treated
&gt; as such.

I am sorry to ask this, but could you please rephrase this in plain
english (I know asking for plain dutch is a bit too much). I really
tried to understand what you try to say here  but I am afraid I did
not succeed.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey



</PRE>

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<LI><STRONG><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 10 Jul 1998, 21:53 GMT
</LI>
</ul>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Jul 1998, 23:29 GMT
<UL>
<LI><strong><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 30 Jul 1998, 01:00 GMT
<UL>
<LI><strong><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire  d Magazine...)</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Thu 30 Jul 1998, 01:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:57 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
S. Patrick Gallaty <a href="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</a>, Thu 09 Jul 1998, 18:04 GMT
</LI>
<LI><strong><A NAME="00176" HREF="msg00176.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 23:06 GMT
<UL>
<LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 18:51 GMT
<UL>
<LI><strong><A NAME="00199" HREF="msg00199.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 14 Jul 1998, 02:21 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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