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<H1>[MUD-Dev] Re: Physics Lesson</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Physics Lesson</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sun, 12 Jul 1998 12:01:52 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 11 Jul 1998, Mike Sellers wrote:
&gt; At 03:02 PM 7/11/98 -0700, John Bertoglio wrote:
&gt; &gt;From the Inferno Mud website help file:
&gt; &gt;
&gt; Maybe we need a MUD version of the old "Murphy's Rules" in the Space Gamer.
&gt;  Remember how children were considered "nuisance monsters" in Runequest and
&gt; that you couldn't commit suicide with a pistol in Car Wars because they
&gt; only did 2 pts of damage and your character had 3?  Ah, those were the days.

Haha, I remember those!  In Champions (rpg), a normal human being can
flatten a car in less than 5 minutes.  Diplomats in Civilisation (cg) can
bribe enemy planes without them ever landing.  High level fighters in AD&amp;D
can survive a drop from any height.  A human person can hold his breathe
longer than a superhero in Champions, etc, etc.

Some of these cuties are on the web at:

&lt;URL:<A  HREF="http://www.fullfeed.com/~muskrat/Murphys/Murphys.html">http://www.fullfeed.com/~muskrat/Murphys/Murphys.html</A>&gt;

Personally, I don't think you should pick on muds coz the current state of
muds is such a sham, there is be enuff material to fill several epic
tomes.  (then again... hmmm) 

  |    Ling Lo of Remora (Top Banana)
_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org




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<LI><STRONG><A NAME="00175" HREF="msg00175.html">[MUD-Dev] Re: Physics Lesson</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers &lt;mike#bignetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00172" HREF="msg00172.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:07 GMT
<UL>
<LI><strong><A NAME="00178" HREF="msg00178.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Sun 12 Jul 1998, 00:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 11 Jul 1998, 21:59 GMT
<UL>
<LI><strong><A NAME="00175" HREF="msg00175.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sat 11 Jul 1998, 22:38 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 12 Jul 1998, 23:29 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00168" HREF="msg00168.html">[MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 21:42 GMT
<LI><strong><A NAME="00164" HREF="msg00164.html">[MUD-Dev] [Fwd: Re: brainstormer]</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 11 Jul 1998, 13:24 GMT
<LI><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Alternate UOL's</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Fri 10 Jul 1998, 22:19 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00163" HREF="msg00163.html">[MUD-Dev] Re: Alternate UOL's</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 11 Jul 1998, 12:59 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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