<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Wed, 1 Jul 1998 18:12:05 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417932EE9BF#forest,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00029.html">Previous</a> | <a href="msg00031.html">Next</a> ] Thread: [ <a href="msg00010.html">Previous</a> | <a href="msg00033.html">Next</a> ] Index: [ <A HREF="author.html#00030">Author</A> | <A HREF="#00030">Date</A> | <A HREF="thread.html#00030">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Wed, 1 Jul 1998 20:09:36 -0500 </LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Maddy [SMTP:maddy#fysh,org] > Sent: Wednesday, July 01, 1998 11:00 AM > To: mud-dev#kanga,nu > Subject: [MUD-Dev] Re: WIRED: Kilers have more fun > > On Mon, 29 Jun 1998, Koster, Raph wrote: > > You get the idea. FWIW, in UO we used to have guards who were called > by > > players, said call heard by an NPC, were created offscreen, walked > to > > the point of the incident, announced their intention to stop the > fight, > > and attacked the two players if the fight didn't go away > immediately. > > And players ran LOOPS around 'em. So now they teleport to the guy > and > > slay 'em in one blow. > > Thats essentially how I'd like NPCs guards to work - most NPCs will be > created "off screen" as and when they're needed. It seems that rather > than > trying to fix the "bug" that let players have an unfair advantage in > combat, > you reversed the imbalance by making the guards superpowerful. > Yep. But we chose that route (we actually got to that state in easy stages) because protection of the newbie was paramount. And those guards were the line of defense. > See - a clear example of me not explaining myself properly. *8( > Sure it could be particular players, thats the whole idea - players > who want > to be guards should be guards. Buffy the tailor shouldn't have to > turn into > a pyschotic killing machine to protect her shop. If no-one wants to > be a > guard, the game should make up the numbers. > Couldn't agree more. :) Currently, UO does not support recognizing player settlements in the wilderness as "towns" (and there's a host of design issues related to adding said support) but we do plan on it. And once we do, we'll open this can of worms in a big way. There are currently something like a dozen or so plauer-built cities in UO, some quite large. If there is interest, I can supply a list of URLs. > No, the standards are set by the rulers of the city/kingdom/whatever. > This > maybe an NPC, or it maybe a player who managed to get elected. > Indirectly > the admin/coders have provided a set of rules by which the NPCs > "think", but > I'm planning on making NPCs use a subset of these to make them not all > alike. > Nice--not easy to make work in a social sense, but nice. :) Sort of what we'd like to do as well. > > > > They do if that guard you expected to be there isn't, and a roving > > warband comes in and ruins your carefully constructed roleplay > event. > > No. That just means when you planned the event you didn't take into > account > all the possible outcomes. > I was speaking player-run roleplay events, which are quite common in the UO player-run cities... > > I suspect we are speaking at cross-purposes here. I was talking > about an > > environment where players are building governments, setting their > own > > laws, and there is a considerable amount of freedom. You seem to be > > assuming a fairly high level of admin/code governance... > > Actually I'm not. I can't remember how much I've stated about what > kind of > game I'm aiming for (mostly cos I've not been "around" much lately) > but what > I'm aiming for is a game where players _or NPCs_ are building > governments, > setting their own laws etc. The admin, namely myself and er...well > it's > just me, won't need to get in and prod NPCs to do things. I want to > create > a game where NPCs do more than just get killed and actually create a > fun > environment that players can join. > Forgive me then, *I* was speaking at cross-purposes not knowing where you were coming from. it actually sounds like we are taking extremely similar approaches to the problem. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00029.html">[MUD-Dev] Re: Help Request On Creating MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00031.html">[MUD-Dev] Re: Help Request On Creating MUD</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00010.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00033.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00030"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00030"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 01 Jul 1998, 20:12 GMT </LI> <LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 06 Jul 1998, 18:26 GMT </LI> </ul> <LI><strong><A NAME="00738" HREF="msg00738.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 15 Aug 1998, 17:46 GMT </LI> </ul> <LI><strong><A NAME="00010" HREF="msg00010.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 01 Jul 1998, 19:50 GMT </LI> <LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 01:12 GMT </LI> <LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 02 Jul 1998, 17:33 GMT <UL> <LI><strong><A NAME="00158" HREF="msg00158.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Jul 1998, 00:59 GMT </LI> <LI><strong><A NAME="00245" HREF="msg00245.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 18 Jul 1998, 00:45 GMT </LI> </UL> </LI> <LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:40 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>