<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Affordances and social method --> <!--X-From-R13: "dhmnu" <dhmnuNtrbpvgvrf.pbz> --> <!--X-Date: Sat, 1 Aug 1998 18:25:24 -0700 --> <!--X-Message-Id: 01bdbdb4$8fa8a8c0$4f87ebcd@k6 --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Affordances and social method</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:quzah#geocities,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00451.html">Previous</a> | <a href="msg00453.html">Next</a> ] Thread: [ <a href="msg00438.html">Previous</a> | <a href="msg00403.html">Next</a> ] Index: [ <A HREF="author.html#00452">Author</A> | <A HREF="#00452">Date</A> | <A HREF="thread.html#00452">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Affordances and social method</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method</LI> <LI><em>From</em>: "quzah" <<A HREF="mailto:quzah#geocities,com">quzah#geocities,com</A>></LI> <LI><em>Date</em>: Sat, 1 Aug 1998 18:26:23 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: Jon A. Lambert <jlsysinc#ix,netcom.com> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Saturday, August 01, 1998 11:41 AM Subject: [MUD-Dev] Re: Affordances and social method [Snip about players building everything] >Sounds similar to the start of Age of Empires, WarCraft or >Civilization. Those games seem to have worked well. :) True, but I was thinking in a more basic term. Something like here's a rock, here's a branch, here's a vine, build a hammer. Here's a hammer, here's Bubba, smack bubba and take his rock. (grin) Then some time, things would naturally get a bit more advanced. [Though I'm not sure how they'd eventually get around to inventing metal -- perhaps discover that one of the rocks encircling their camp fire has misshapen due to the heat or something, and when they smack it with a rock they can shape it ??] Then we'd get to like: %design wall What makes up a 'wall'? %wall structure == 2 end posts, 4 cross posts, and thatching Or something far to comples for the mortal mind to program (or at least mine at the moment ;) Actually, that's not how I'd do it, but you get the general idea. At first, you'd have to design the very basic building blocks of the world: rock, stick, et cetera. The things that would be naturally found in the purest form of the world. Then it would progress as more and more peoples inhabited it, and with that, more things would be 'common'. For example, soon you'd see "fire circles" (circles of rocks on the ground where you start your fire ;) and you'd know that that is where the fires are started. Naturally, fire would have to be discovered first. -- Soon, a hut would be common place, and so on and so on. Then you'd have to add in obsoleting. -- To a point. A rock would not obsolete, for it would be be the building block for concrete -- er cement. (No, damnit, I can't spell) But some things may perhapse obsolete themselves. Unless you went to a section of the world far removed from the more advanced sections. (You wander far off into the mountains, and by god, a hut would be a really nice thing to have right about now since its raining.) But yeah, the general idea of a warcraftish thing is very similar -- again, I was thinking of the extreme though. (Also the fact that you would be 1 person, and not an army.) -Q- -- --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\-- --/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\-- --/*\ "Everything that deceives may be said to enchant" - Plato /*\-- -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00451.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00453.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00438.html">[MUD-Dev] Re: Affordances and social method</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00403.html">[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00452"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00452"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00436" HREF="msg00436.html">[MUD-Dev] Re: Affordances and social method</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 31 Jul 1998, 01:17 GMT </LI> </ul> </ul> <LI><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: Affordances and social method</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 30 Jul 1998, 18:04 GMT <UL> <LI><strong><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: Affordances and social method</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 31 Jul 1998, 01:17 GMT </LI> <LI><strong><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Re: Affordances and social method</A></strong>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Fri 31 Jul 1998, 01:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Re: Affordances and social method</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sun 02 Aug 1998, 01:25 GMT </LI> </ul> </LI> <LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Jul 1998, 22:21 GMT <LI><strong><A NAME="00393" HREF="msg00393.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 28 Jul 1998, 05:22 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 07:07 GMT <UL> <LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 28 Jul 1998, 10:39 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>