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<H1>[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Jul 1998 15:56:19 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From:	S. Patrick Gallaty [SMTP:pgallaty#acclaim,com]
&gt; Sent:	Monday, July 13, 1998 3:35 PM
&gt; To:	mud-dev#kanga,nu
&gt; Subject:	[MUD-Dev] Re: Affordances and  social method (Was: Re:
&gt; Wire d Magazine...)
&gt; 
&gt; You know, I've wondered why UO doesn't do something like just that.
&gt; (And now that I think of it, the opposite too)
&gt; They could make new servers with altered code :
&gt; 
&gt; 1) Haven
&gt;     Players have to apply to create characters here.  Their characters
&gt;     are only accepted if the reviewer likes the name and role-play
&gt;     character that the biography suggests.  If players complain about
&gt;     other players on this shard, the players risk being suspended
&gt;     pending review - and role playing is enforced.
[snip]
&gt; I would play both, for sure.  Heck I'd be surprised if one of these
&gt; servers couldn't pay for the manpower it would take to support it.
&gt; 
Let's see, assuming a conservative 10 minutes per application to review
a new character, and assuming that only truly new players are making
characters, we're talking about 6 people working in shifts to handle
just the character creation process 24/7. Ideally, you'd need several of
them to be bilingual in common UO player languages such as Japanese,
French, and German... Add in people who are making characters after the
first time, and it REALLY gets to be too expensive. That's JUST
character creation--I don't even want to think about how many staffers
it would take to review the cases of "so and so isn't roleplaying." This
is a classic case of a small mud solution that really doesn't scale very
well. :(

-Raph


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00546" HREF="msg00546.html">[MUD-Dev] META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 22:32 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 21:06 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00195" HREF="msg00195.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
S. Patrick Gallaty <a href="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</a>, Mon 13 Jul 1998, 20:37 GMT
<UL>
<LI><strong><A NAME="00541" HREF="msg00541.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 21:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00196" HREF="msg00196.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 20:58 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 05:54 GMT
<LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 02:54 GMT
<UL>
<LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 09 Jul 1998, 18:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 02:17 GMT
</LI>
</UL></BLOCKQUOTE>

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