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<H1>[MUD-Dev] Re: Legend's speech system and moods</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Legend's speech system and moods</LI>
<LI><em>From</em>: <A HREF="mailto:koster#eden,com">koster#eden,com</A> (Raph &amp; Kristen Koster)</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 12:20:17 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 11:31 AM 9/23/98, Koster, Raph wrote:

&gt;Why did I write this? Well, I read a lot. And when you read fiction,
&gt;speeches aren't presented like a radio play, they're presented in
&gt;semi-decent prose. And roleplayers tend to be readers. So if this helps
&gt;the fictional immersion, then it can help roleplayers.

Another thing we have at Legend is "say alternatives" also in response to
minimizing the radio play feel.

Basically, these are a set of verbs like: cackle, grumble, growl, mutter,
drawl, moan, whimper, whine, groan, mumble, coo, scream, exclaim, enthuse,
add, note, drone, explain, chatter, snarl, threaten, prattle, babble, etc.

The player types in: add you forgot these, Raph.
and it parses out as : Kristen adds, 'You forgot these, Raph.'
or possibly: 'You forgot these, Raph,' Kristen adds.

These can be used in conjunction with moods just like a regular say as well.
so:  helpful add you forgot these, Raph.
turns into:  Kristen adds helpfully, 'You forgot these, Raph.'

The implementation of these turned the regular do_say into do_speech where
do_say, do_mutter, etc pass the verb in and replaces the "say/s".

Another thing of interest to note here, is many of these are also still
valid socials/emotes/poses. If you type "moan &lt;name&gt; and that person is
there it performs ythe social on them if not or you followed it with other
text, it does the alternative.

-Kristen Koster
Kaige@LegendMUD




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01204" HREF="msg01204.html">[MUD-Dev] FYI: gamora</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 25 Sep 1998, 00:22 GMT
<UL>
<LI><strong><A NAME="01207" HREF="msg01207.html">[MUD-Dev] Re: FYI: gamora</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 25 Sep 1998, 03:02 GMT
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</UL>
</LI>
<LI><strong><A NAME="01184" HREF="msg01184.html">[MUD-Dev] META: Web posting from list archives</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 24 Sep 1998, 06:02 GMT
<LI><strong><A NAME="01150" HREF="msg01150.html">[MUD-Dev] MUD-Dev] META: What are you looking for in this list?</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 23 Sep 1998, 19:53 GMT
<LI><strong><A NAME="01142" HREF="msg01142.html">[MUD-Dev] Re: Legend's speech system and moods</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 23 Sep 1998, 17:20 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01168" HREF="msg01168.html">[MUD-Dev] Re: Legend's speech system and moods</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 23 Sep 1998, 23:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Legend's speech system and moods</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 16:34 GMT
<LI><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:46 GMT
<UL>
<LI><strong><A NAME="01151" HREF="msg01151.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 23 Sep 1998, 20:03 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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