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<H1>[MUD-Dev] Re: An Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: An Introduction</LI>
<LI><em>From</em>: Jeroen Ruigrok/Asmodai &lt;<A HREF="mailto:asmodai#wxs,nl">asmodai#wxs,nl</A>&gt;</LI>
<LI><em>Date</em>: Wed, 08 Jul 1998 19:22:09 +0200</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Chris Gray wrote:
&gt; 
&gt; [Jeroen Ruigrok:]
&gt; 
&gt;  &gt;When developing a Multi-User Environment, do you find knowledge of how operating
&gt;  &gt;systems work handy? I mean, as far as I see it now, a lot of status flags, Inter
&gt;  &gt;Proces Communication and user interoperability resembles the way modern
&gt;  &gt;operating systems work. I am
&gt;  &gt;currently delving into the book Modern Operating Systems 2nd Ed. by Andrew S.
&gt;  &gt;Tanenbaum and find many similiarities between mud operations and Operating
&gt;  &gt;Systems. Any thoughts on this matter?
&gt; 
&gt; I agree with this. The lower level parts of a MUD server basically
&gt; provide a number of services to a bunch of clients, and maintain the
&gt; illusion of servicing all of them at the same time. The MUD usually
&gt; also has background activities happening (NPC activities and other
&gt; timed or randomly triggered events).

Yeah, that's exactly what I meant... I just wonder if we would be good for OS
programming too then?  =)
What do you (as the MUD-Dev list) commonly use for status control? Flags, chars,
bitmasks or other genious inventions? 

Also a remark, we find (at least I do) OS's nice because of their layering
model, but thus far I haven't been seeing that on MUDs yet. To explain what I
mean, just think about the kernel and what gets loaded on top. Any corrections
to my statement?
 
&gt;  &gt;Also, which books are recommended to start with network programming, preferably
&gt;  &gt;TCP/IP based and for C/C++. Also, if ye know of an OS independant booktitle, it
&gt;  &gt;would be preferred, as I am at the moment working on Windows NT, and have to
&gt;  &gt;wait with installing FreeBSD when my extra HD arrives...
&gt; 
&gt; I wouldn't worry too much about which OS you are working on, so long
&gt; as you keep your goals in mind. If you want to write a server that
&gt; will port to UNIX as well as Windows NT, just avoid using things that
&gt; are specific to the Win32 API. The simplest way to do that is to do
&gt; everything through the older winsock-1 calls, and the compatibility
&gt; libraries. Don't use any system functions whose names start with a
&gt; capital letter (the specific Win32 functions). Also, either don't use
&gt; any of the myriad typedefs that the MS environment uses, or keep them
&gt; hidden inside a header file of your own, so that you can replace them
&gt; with something else for other systems. By these things, I mean all the
&gt; stuff like DWORD, LPVOID, LPCSTRING, etc. etc. Also watch out for any
&gt; of the language extensions that MS has, such as using unions from
&gt; inside of structs without the enclosing tags.

Hmmm, any ideas on where to find some sort of lists, either on the web or as
book, on the differences in UNIX/Windows programming? Or to put it in other
words, to stay as platform independant as possible without using Java =) But any
ideas on Network programming titles? Also, I have K&amp;R's C Handbook 2nd Ed. Any
suggestions for another supplemental C book? One that goes slightly further?

Be well,
 
-- 
Jeroen Ruigrok van der Werven / Asmodai &lt;asmodai(at)wxs.nl&gt;
ICQ-UIN: 1564317 .:. Ninth Circle Enterprises
Network/Security Specialist

From the Tides of Hell, I sprang forth...
Heaven can wait 'till another day...


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<li><strong><A NAME="00336" HREF="msg00336.html">[MUD-Dev] Re: An Introduction</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00135" HREF="msg00135.html">[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 10 Jul 1998, 01:58 GMT
</LI>
<LI><strong><A NAME="00146" HREF="msg00146.html">[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Fri 10 Jul 1998, 11:12 GMT
</LI>
<LI><strong><A NAME="00174" HREF="msg00174.html">[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:35 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00080" HREF="msg00080.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 08 Jul 1998, 14:16 GMT
<UL>
<LI><strong><A NAME="00083" HREF="msg00083.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Jeroen Ruigrok/Asmodai <a href="mailto:asmodai#wxs,nl">asmodai#wxs,nl</a>, Wed 08 Jul 1998, 17:20 GMT
<UL>
<LI><strong><A NAME="00336" HREF="msg00336.html">[MUD-Dev] Re: An Introduction</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 21:42 GMT
<UL>
<LI><strong><A NAME="00337" HREF="msg00337.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 21:50 GMT
<UL>
<LI><strong><A NAME="00339" HREF="msg00339.html">[MUD-Dev] Re: An Introduction</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 22:36 GMT
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