<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 8 Jul 1998 11:39:24 -0700 --> <!--X-Message-Id: 199807081839.LAA06996#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199807012132.OAA04539#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00088.html">Previous</a> | <a href="msg00091.html">Next</a> ] Thread: [ <a href="msg00016.html">Previous</a> | <a href="msg00015.html">Next</a> ] Index: [ <A HREF="author.html#00090">Author</A> | <A HREF="#00090">Date</A> | <A HREF="thread.html#00090">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 08 Jul 1998 11:39:11 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 01 Jul 1998 14:32:58 -0700 J C Lawrence<claw#under,engr.sgi.com> wrote: > URL:<A HREF="http://www.cris.com/%7eswoodcoc/cgdc97notes.html">http://www.cris.com/%7eswoodcoc/cgdc97notes.html</A> > 1997 CGDC AI Roundtable Moderator's Report > by Steven Woodcock ..deletia... > During the development of the game one programmer > came back from lunch to discover over 30 Creatures running around in > the game where there had been only one. Wondering how this could > happen, he then saw a Creature come into the "hatchery" with an egg > (which are randomly distributed about the environment) and place it > into the incubator until it hatched. This Creature had learned by > accident that eggs dropped in the incubator made more Creatures, and > Creatures like having friends. > After the game was shipped developers witnessed > what could only be described as a suicide. Two Creatures that were > best friends often wandered around the environment together, and > eventually one of them "died" of old age (they have a life-span of > roughly 50 hours). Its friend refused to leave the body, despite > increasing biological needs for sleep and food, until it too died of > starvation. > By design, the Creatures' brain consists of roughly > nine "lobes", with each lobe dedicated to a specific aspect of the > Creatures' personality (emotions, learning, etc.). A player of the > game sent the developers a Creature which had evolved two additional > lobes. Examination and testing showed that this "mutant" was > slightly better than a "normal" Creature-it learned faster and > seemed somewhat more intelligent. Now kick back a little and imagine putting these sort of supports underneath your NPC/mobiles for everything from combat systems and effectiveness to NPC societies, population controls, herd/flocking behaviours, and NPC economic and political systems (yes! Your NPC's can have their own internally evolved politics!). I'm scared. ...deletia... > RPGs - One topic which garnered somewhat more interest in the > last session than in others was the use of good AI for role playing > games. In light of the upcoming large online RPGs, some developers > wondered how to build believable non-player characters (NPCs) which > could interact with the players intelligently. A variety of > approaches were discussed, most being mixtures of rules-based and > A-life. Ultima Online was brought up as an interesting example of a > quasi A-life approach backed up by careful overview of Game > Moderators to prevent things from getting too wildly out of hand. Oops. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00088.html">[MUD-Dev] Summary: The "Extensible Game AI" thread</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00091.html">[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00016.html">[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00015.html">[MUD-Dev] Summary: "Influence Mapping"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00090"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00090"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 03 Jul 1998, 01:54 GMT </LI> </ul> </LI> <LI><strong><A NAME="00018" HREF="msg00018.html">[MUD-Dev] Re: roleplaying farmers?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:45 GMT <LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Summary: Recognizing Strategic Dispositions</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:38 GMT <LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:34 GMT <UL> <LI><strong><A NAME="00090" HREF="msg00090.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Jul 1998, 18:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] Summary: "Influence Mapping"</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:25 GMT <LI><strong><A NAME="00014" HREF="msg00014.html">[MUD-Dev] Elven Language List</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:25 GMT <LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Databases: was Re: skill system</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 20:47 GMT <UL> <LI><strong><A NAME="00076" HREF="msg00076.html">[MUD-Dev] Re: Databases: was Re: skill system</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 08 Jul 1998, 06:29 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>