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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: Marian Griffith &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Jul 1998 22:18:16 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue 21 Jul, Travis Casey wrote:

Also a reply to Matthew R. Sheahan, who pointed out the same thing.

&gt; On 21 July 1998, Marian Griffith wrote:

&gt; &gt; Violence does not equate physical violence. It is the exertion of
&gt; &gt; power over somebody else.

&gt; Normally I don't get involved in this kind of debate, but I have to
&gt; say that this definition of violence is *far* too broad.

&gt; I don't think that most reasonable person would classify these as
&gt; violent acts.

I am sorry. I was careless when I wrote that. However I hope everybody
understood that I never meant the 'definition' to be that broad.

&gt; I'd propose this definition:

&gt;   Any action which stands a serious risk of harming someone else is
&gt;   violence.

&gt; Note that harm does not have to be physical -- one can harm someone
&gt; psychologically, socially, economically, or possibly in other ways.

Which really was the point I was trying to make. I just need to learn
to think before I write.

&gt; Note further that no value judgement is implied here:  some acts of
&gt; violence may, in fact, be good.  (For example, if I run headlong into
&gt; someone at full force, I stand a serious risk of harming them.
&gt; However, if I do this in an attempt to keep that person from being run
&gt; over by a bus, most people would count that as good.)

&gt; It should also be noted that violence may be unintentional -- the
&gt; person performing the violence may not realize or understand that
&gt; there is a potential for harm.

I am having some trouble with this. For me there is a certain intention
to harm somebody else before you can call it violence.  But that may be
my personal opinion.

[further explanations snipped]

&gt; With that said, I think the biggest disagreement among mudders is not
&gt; about whether violence is bad, but about what is a violent act.  Some
&gt; believe that if you are acting in character, and only doing things to
&gt; someone else's character, there should be no serious potential for
&gt; harm -- that everyone in the mud should realize/believe that it's just
&gt; a game, and the characters are just playing pieces.

&gt; For another contingent, their characters are more than playing pieces
&gt; -- they are representatives of themselves in a virtual world.  From
&gt; that point of view, an attempt to harm a character is an attempt to
&gt; harm the person playing that character, and is therefore violence.

This is indeed a key difference. The difference is in the intention, not
as much in the actual actions that are performed.

&gt; Most of us, I think, are somewhere in the middle, believing that some
&gt; actions are OK because "they just affect the characters" while others
&gt; are not OK or are less OK because they carry the potential of harming
&gt; the players.  However, there is still disagreement over "where the
&gt; line should be drawn."

This actually is much the same debate as what is sexual harassment. Not
that I plan to get into -that- discussion -here-.

[lots snipped]

Never having played doom, nor likely to ever do,  I would agree that in
such games there is no violence against another player. But that is be-
cause it is the whole point of the game to attack other characters.  It
is also why I do not expect to enjoy such games.  However in muds there
is a much more blurred line  between violence against players and char-
acters. I belief that this issue must be solved one way or the other or
the games can not mature.  How this can be done  is not entirely clear,
although I believe that Dr.Cat is on the right track with the idea that
undesired behaviour  must be resolved through taking away attention ra-
ther than rewarding such behaviour.  There still remain a lot of issues
that must be solved of course.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey



</PRE>

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<LI><STRONG><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> Travis Casey &lt;efindel#polaris,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00143" HREF="msg00143.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Jul 1998, 05:46 GMT
<UL>
<LI><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 21 Jul 1998, 21:19 GMT
<UL>
<LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 21 Jul 1998, 21:52 GMT
</LI>
<LI><strong><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Tue 21 Jul 1998, 22:19 GMT
<UL>
<LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 23 Jul 1998, 20:23 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:55 GMT
<UL>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
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