1998Q3/
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<H1>[MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Jul 1998 10:49:09 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From:	Orion Henry [SMTP:orionZ#ix,netcom.com]
&gt; Sent:	Friday, July 10, 1998 10:35 PM
&gt; To:	mud-dev#kanga,nu
&gt; Subject:	[MUD-Dev] Re: Affordances and social method (Was:
&gt; Re:Wired Magazine...)
&gt; 
&gt; It is my idealistic belief that if something in a mud is blatantly out
&gt; of line
&gt; with the way the real world works then something in not implimented
&gt; right 
&gt; in the mud... No, tailors dont have to nor did they ever have to
&gt; become
&gt; great warriors in order to make clothes.
[snip]

&gt; If pkillers are taking out the non-combatent players this SHOULD drop
&gt; the
&gt; supply of nessarry items, therein shooting up the prices, therein
&gt; offering
&gt; those non-combantents more resources with wich to ply their trade.
&gt; 
&gt; Allowing killing is not the problem: the lack of a "complete" system 
&gt; allows for unbalance ( such as the lack of power/use of non-combatents
&gt; )
&gt; 
Ah, the "correct" solution, it would seem. But the problem here is that
in a world of a given size, you'll have to really be a specialist
tailor-killer to get this effect. And it DOES still encourage
tailor-warriors to develop, as they will make a killing in the market
with their probably poorer-quality goods once the true professionals are
eliminated. Getting this effect btw assumes a vastly reduced role for
NPC shops from the traditional...

-Raph


&gt; -- 
&gt; MUD-Dev: Advancing an unrealised future.


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Wed 15 Jul 1998, 04:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00203" HREF="msg00203.html">[MUD-Dev] Amit's Games Programming Page</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 14 Jul 1998, 11:01 GMT
<LI><strong><A NAME="00191" HREF="msg00191.html">[MUD-Dev] Re: Affordances and social method (Was: Re:Wire</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 13 Jul 1998, 17:31 GMT
<LI><strong><A NAME="00189" HREF="msg00189.html">[MUD-Dev] META: MUD-Dev is a NewHoo "Cool Site"</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Jul 1998, 16:40 GMT
<LI><strong><A NAME="00188" HREF="msg00188.html">[MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 15:51 GMT
<LI><strong><A NAME="00186" HREF="msg00186.html">[MUD-Dev] Biomass project</A></strong>, 
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Mon 13 Jul 1998, 02:05 GMT
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Mon 13 Jul 1998, 01:53 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 15 Jul 1998, 01:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00173" HREF="msg00173.html">[MUD-Dev] Re: World Creation Notes, version 061098</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:19 GMT
</LI>
</UL></BLOCKQUOTE>

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